User:Sivart345/Decks


Please do //not// delete this page. It is also my sandbox for making mainspace articles. I'm sure most of us have established some kind of house rule(s) when playing PTCG; extra prize cards, hand refreshes even when you have a basic, letting your opponent start set-up, etc; either for better testing or just for fun.

An interesting way we have been playing at home and with friends is with literally, an expanded deck: Unlimited Format, 100 cards, 5 max each card, Draw 10 instead of 7, D&P rules, 8 or 10 prizes, and 6 benched.

Some sick decks can be made.

Sand Box 1 Start

Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Porygon    
Porygon2    
Drifloon    
Drifblim    
Sableye    
Unown R    
Unown Q    
Uxie    
Azelf    
Regice    
Rotom    
Ditto    
Pokémon Collector Su  
Seeker Su  
Item Finder T  
Computer Search T  
Professor Oak T  
Scoop Up T  
Poké Drawer + T  
Erika T  
Level Ball T  
Pokémon Retriever T  
Warp Point T  
VS Seeker T  
Broken Time-Space St  
Boost Energy E  


Other Cards

Darkness Energy
Mr. Fuji
Swoop! Teleporter


Sandbox 2 Start

  This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Forretress Donk
Forretress and Blastoise
Types used  
Major cards Forretress, Blastoise, Seeker
Era Unlimited

Forretress Donk


History

There was a less consistent version of this deck during the Diamond Pearl era using Secret Wonders Blastoise with its Waterlog Poké-POWER to attach Energy to Forretress; although, this method lacks unlimited Energy attachment and also requires more Energy cards. The release of Emboar allowed the creation of Forretress Donk. Blastoise of Boundaries Crossed is an alternate, more viable Energy attachment.


Strategy

The most consistently-winning decks in Unlimited Format are turn one donk decks (T1 donk). Forretress Donk is this type of deck; capable of taking all prize cards or Knocking-Out all of the opponent's Pokémon on the first turn

The ideal start would be Sableye; Sableye's Poké-BODY allows the player to go first. Using the various Trainer cards, the player would want to set up a Blastoise, Espeon, and Shuckle. Blastoise's Deluge Ability allows the player to attach, as often as they like, Water Energy cards to Shuckle. Shuckle's Fermenting Liuid Poké-BODY lets the player draw a card every time an Energy card is attached to it. Espeon's Energy Return Poké-POWER allows the player to return those Energy cards to the hand. This establishes an infinite loop of drawing with Shuckle. After drawing the needed cards, the next step would be to get out Forretress and attach the Energy cards to it instead of Shuckle. Forretress's Iron Shell Poké-BODY has the player flip a coin every time an Energy card is attached to it; tails places 2 damage counters on all Pokémon (excluding any Forretress). The damage to Blastoise and Espeon can be continously healed with an attached Healing Scarf Pokémon tool.



Cards

Key cards

  • Forretress -
  • Blastoise - It's Deluge Ability lets the play attach Water Energy Cards as often as they like during their turn.
  • Espeon - It's Poké-POWER is used to return Energy cards attached to Shuckle and Forretress; allowing an infinite loop of each one's Poké-BODY.
  • Shuckle - Primary draw power of the deck. By attachment of Energy to Shuckle, the player will be able to draw their whole deck and have all resources available (note: you only lose if you cannot draw at the beginning of your turn).
  • Professor Oak - Essentially a souped-up Set Up
  • Broken Time-Space - Allows the player to evolve its Pokémon on the same turn they are played; this also allows evolution on the first turn.

Other Pokémon

  • Uxie - It's Set Up Poké-Power allows the player to draw cards until they have seven cards in their hand. Useful at the ver beginning after playing out the hand.
  • Azelf - Allows the player to get Pokémon from the Prize cards.
  • Regice - Allows a counters to an opponent's Spiritomb start.


Other Trainers/Supporters/Stadiums


Energy cards

  • Water Energy - Blastoise's Deluge Ability attachs Water Energy cards.


Typical deck list

The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.

Quantity Card Type Rarity
Sableye    
Uxie    
Azelf    
Regice    
Rattata    
Pokémon Collector Su  
Item Finder T  
Computer Search T  
Professor Oak T  
Scoop Up T  
Poké Drawer + T  
Erika T  
Level Ball T  
Windstorm T  
Broken Time-Space St  
Water Energy   E



Variable tech cards

These are cards that may or may not be in the deck build depending on the player's style:

  • Leafeon - An alternative healing method to Healing Scarf. When it is the Active Pokémon, it's Energy Refresh Poké-BODY allows the healing of the player's Pokémon when they attach an Energy card to them
  • Mr. Fuji
  • Swoop! Teleporter


Restriction

Forretress Donk uses the Unlimited Format; therefore, it is not tournament legal. It is played at home, in unsanctioned tournaments, and at leagues where permitted.

  This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.

Sand Box 3 Start

Draw Power

  • Uxie - When played from the hand, its Poké-Power allows the player to draw until there are 7 cards in his or her hand.
  • Shaymin-EX - Similar to Uxie; the player draws until 6 cards and it is an Ability rather than a Poké-Power.
  • Unown R - Its Retire Poké-Power allows the player to discard it from the Bench in order to draw a card.
  • Unown - Its Ability has the same effect as Unown R.
  • Claydol - Its Poké-Power lets the player put up to 2 cards on the bottome of their deck and draw until 6 cards in the hand. This provides consistent draw power throughout the game.
  • Professor Oak - Powerful draw power, the player discards his or her hand and draws 7 cards. It has the same effect as Professor Juniper and Professor Sycamore, except it is not a Supporter card.
  • Erika - Powerful draw power, the player draws up to 3 cards.
  • Secret Mission - A viable alternative to Professor Oak. The player discards any number of cards of his or her hand in order to draw that many cards.
  • Misty's Wrath - The player looks at the top 7 cards of the deck, puts 2 into his or her hand and discards the rest.
  • Trainers' Mail - Allows the player to look at the top 4 cards of the deck, and put a Trainer card into his or hand.
  • Poké Drawer + - Playing a single copy will allow the player to draw a card; playing 2 copies allows the player to search the Deck for any 2 cards.

Search Power

  • Bebe's Search - Search the deck for a Pokémon.
  • Roseanne's Research - Search the deck for up to 2 Basic Pokémon and/or Basic Energy cards.
  • Pokémon Collector - Search the deck for up to 3 Basic Pokémon.
  • Brigette - Search the deck for up to 3 non-Pokémon-EX Basic Pokémon and place them on the Bench.
  • Oracle - Search the deck for any 2 cards and place them on top of the deck after shuffling it.
  • Computer Search - Search the deck for any card. Since the Ace Spec version is not considered a re-print, a player may use more than one copy of the Base Set Computer Search.
  • Level Ball - Search deck for a Pokémon with 90 HP or less. It is capable of searching most Pokémon used in the Unlimited format.
  • Luxury Ball - Like Bebe's Search except not a Supporter.
  • Ultra Ball - Has a similar effect to Luxury Ball, but the player must discard 2 cards from his or her hand.

Evolution Aids

  • Broken Time-Space - Allows the player to evolve Pokémon that were played, evolved, or devolved on the same turn. Also allows evolution on the first turn.
  • Spiritomb - Allows the player to search the deck for an Evolution card and evolve a Benched Pokémon with its Darkness Grace attack. Darkness Grace evolves a Pokémon from the deck--this allows a counter to "Evolution Lock"
  • Rare Candy - Allows the player to skip the Stage 1 Pokémon. Cannot be used on a Pokémon that was played that turn (or on the player’s first turn), even if Broken Time-Space is in play.
  • Pokémon Breeder - Similar to Rare Candy. Can be used on a Pokémon that was played that turn (or on the player’s first turn), if Broken Time-Space is in play

Recovery Cards

General Lock, Counter, and Tech Cards

  • Gust of Wind - Gives the player field control by allowing them to choose what Pokémon their opponent has active. Does not require a coin flip like Pokémon Catcher.
  • Erika's Perfume - Allows the player to view the opponent’s hand and choose Basic Pokémon and put them on the Bench. This is a great counter to cards like Uxie and Mesprit.
  • Pokémon Flute - Allows the player to place a Pokémon from the opponent’s discard pile onto his or her Bench. This is useful to knock out a low HP Pokémon or a Pokémon-EX for two Prize cards.
  • Target Whistle - Has the same effect as Pokémon Flute.
  • Azelf - When played from the hand, its Poké-Power allows the player to look at their Prize cards and switch a card in his or her hand with a Pokémon that is prized.
  • Rattata - Its Pokémon Power allows the player to switch the top card of the deck with a Prize card.
  • Rotom - Has the same effect as Rattata, but it is a Poké-Power rather than a Pokémon Power.
  • Town Map - Turns all of the player's Prize cards face up.
  • Spiritomb - Can act as a counter to an “Evolution lock” with its Darkness Grace attack. Its Keystone Seal Poké-Body causes an "Item card lock" when it is the Active Pokémon.
  • Regice - Its Poké-Power allows a counter to an opponent's Spiritomb “Item card lock” by sending it to the Bench.
  • Lysandre - Has the same effect as Gust of Wind but, since it is a Supporter card, it can be used as a counter to an opponent's Spiritomb "Item card lock".
  • Silent Lab - Stadium card that provides an "Ability lock" on Basic Pokémon. It is a counter to an opponent's Spiritomb “Item card lock.”
  • Garbodor - When it has a Pokémon Tool attached to it, its Garbotoxin Ability provides an "Ability lock".
  • Muk - Its Pokémon Power provides an "Ability lock" just like Garbodor does; however, Muk does not need a Pokémon Tool card attached to it.
  • Muk ex - Its Toxic Gas Poké-Body provides a "Poké-Power and Poké-Body lock" when it is the Active Pokémon; however, Abilities and Pokémon Powers are still usable. This is a watered down version of the earlier printed Muk.
  • Goop Gas Attack - This Trainer card provides the same "Ability lock" as Fossil Muk; however, it is temporary, only lasting until the end of the opponent's next turn.
  • Hex Maniac - This Supporter card provides the same effect as Goop Gas Attack. Since it is a Supporter card, it can be used as a counter to an opponent's Spiritomb "Item card lock".
  • Mesprit - Its Psychic Bind Poké-Power provides a temporary "Poké-Power lock" during your opponent's next turn.
  • Dark Vileplume - Its Pokémon Power Hay Fever provides a full "Trainer lock."
  • Vileplume - Its Poké-Body provides an "Item card lock." Vileplume does the same with its Ability.
  • Aerodactyl - Its Pokémon Power provides an "Evolution Lock."
  • Igglybuff - Its Pokémon Power allows the player to shut-off an opponent's Benched Pokémon's Pokémon Power. This is effective in disabling various locks, i.e. Aerodactyl.
  • Windstorm - Discards up to 2 in any combination of Stadium or Pokémon Tool cards in play. This allows a general counter to various Pokémon Tool and Stadium Cards that are detrimental. It also allows a counter to Garbodor's Garbotoxin Ability by discarding the Pokémon Tool attached to it.
  • Energy Removal - Discard an Energy card attached to an opponent's Pokémon.
  • Super Energy Removal - Discard an Energy attached to one of the player's Pokémon in order to discard 2 Energy cards attached to an opponent's Pokémon.
  • Judge - Both players shuffle his or her hand into their deck and draws a new hand of 4 cards. Desert Shaman provides nearly the identical effect.
  • Red Card - This Trainer card is similar to Judge, but only affects the opponent's hand.
  • Warp Point - Both players switch their Active Pokémon with a Benched Pokémon. Escape Rope has the same effect.

General Unlimited Cards

  • Porygon2 - Its Download Poké-Power allows the player to use an extra Supporter card.
  • Sableye - Its Overeager Poké-Body makes the player go first; this is highly advantageous for decks that use a donk-city strategy. Its Impersonate Attack allows the player to search the deck for a Supporter card and use the effect of it as the attack; this can allow a speedy set up.

Crobat G - When it is played from the hand, its Poké-Power allows the player to place a damage counter on an opponent's Pokémon.

  • Scoop Up - The player chooses a Pokémon and returns the Basic Pokémon to his or her hand (other cards are discarded).
  • Super Scoop Up - On heads, the player returns a Pokémon and all cards attached to it to his or her hand.
  • Scoop Up Cyclone - Allows the player to return a Pokémon and all cards attached to it to his or her hand.
  • Swoop! Teleporter - Switches a Basic Pokémon in play with a Basic Pokémon in the deck. This is useful for making more room on the Bench.
  • Seeker - Each player returns a Benched Pokémon to his or her hand. When it is combined with Porygon2 and recovery methods, the player can effectively remove all of the opponent's Benched Pokémon.

General Energy Cards

Cyclone Energy - Provides  . Allows another method of disabling an opponent's Spiritomb "Item card lock".