User:RespectThePixel/Wolvine (Pokémon)

Hoopa #000: Hoopa
Pokémon
#000: Hujungle Hujungle
Wolvine
idk Still Don't Know
#722
None.png
Art by Ken Sugimori from Red and Green
Type
 Grass   Grass   Grass 
Category
Vine Pokémon
Abilities
Overgrow -----
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#—
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova
#—
Not in any regional Pokédex
Regional Browser numbers
Fiore
R—
Almia
R—
Oblivia
R—
Oblivia (past)
N—
Not in any regional Browser
Height
2'3
Imperial
0.7m
Metric
2'3/0.7m
0.0m
Weight
24.2lbs
Imperial
11kg
Metric
24.2lbs/11kg
0.0kg
Dex color
Green
Footprint
 F000.png 
Body style
Body08.png
Catch rate
45
5.9%
Gender ratio
Gender unknown Unknown
87.5% male, 12.5% female
Breeding
Field and
Dragon groups
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EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: ? Battle Exp.: Unknown

Wolvine is a Grass-type Pokémon.

It evolves into Hujungle starting at level 20, which evolves into Fortal starting at level 40.

Along with Slember and Pengin, Wolvine is one of three starter Pokémon of a future region available at the beginning of Pokémon Dawn and Dusk.

Biology

I'll get to this later.

Game Data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X The vines on its back are used for catching prey. The sun allows this Pokémon to digest and live. Without the sun, the Pokémon would wilt.
Y If kept in darkness, this Pokémon will eventually wilt and die. It needs water, sunlight, and vines on its back to stay healthy.


Stats

Base Stats

Stat
HP: 68
Attack: 60
Defense: 52
Sp.Atk: 34
Sp.Def: 60
Speed: 46
Total: 0


BST: 320 | Other Pokémon with this total

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground ½×
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None

Learnset

By leveling up

Generation VII
Other generations:
VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
00Start Tackle Normal Physical 05050 100100% 35 Cool 0   0  
00Start Growl Normal Status 0000 100100% 40 Cool 0   0  
055 Vine Whip Grass Physical 04545 100100% 25 Cool 0   0  
088 Howl Normal Status 0000 100100% 40 Cool 0   0  
1111 Bite Dark Physical 06060 100100% 25 Cool 0   0  
1515 Leech Seed Grass Status 0000 09090% 10 Cool 0   0  
2020 Howl at the Moon Grass Status 0000 —% 20
2020 Night Fall Ghost Status 0000 —% 10
2323 Needle Arm Grass Physical 06060 100100% 15 Cool 0   0  
2727 Crunch Dark Physical 08080 100100% 15 Cool 0   0  
3232 Seed Bomb Grass Physical 08080 100100% 15 Cool 0   0  
3535 Bulldoze Ground Physical 06060 100100% 10 Cool 0   0  
4040 Dragon Fang Dragon Physical 09090 09595% 10
4242 Ultra-Vine Tackle Grass Physical 150150 100100% 5
4545 Hyper Fang Normal Physical 08080 09090% 15 Cool 0   0  
4848 Wood Hammer Grass Physical 120120 100100% 15 Cool 0   0  
  • Bold indicates a move that gets STAB when used by Wolvine
  • Italic indicates a move that gets STAB only when used by an evolution of Wolvine

By TM/HM

Generation VII
Other generations:
VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Hone Claws Dark Status 0000 —}}—% 15 ??? 0   0  
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15 ??? 0   0  
TM05  TM05 Roar Normal Status 0000 —}}—% 20 ??? 0   0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
TM08  TM08 Bulk Up Fighting Status 0000 —}}—% 20 ??? 0   0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 ??? 0   0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 ??? 0   0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 ??? 0   0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10 ??? 0   0  
TM23  TM23 Smack Down Rock Physical 05050 100}}100% 15 ??? 0   0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 ??? 0   0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 ??? 0   0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 ??? 0   0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 ??? 0   0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15 ??? 0   0  
TM53  TM53 Energy Ball Grass Special 09090 100}}100% 10 ??? 0   0  
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40 ??? 0   0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 ??? 0   0  
TM62  TM62 Acrobatics Flying Physical 05555 100}}100% 15 ??? 0   0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 ??? 0   0  
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 ??? 0   0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 ??? 0   0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 ??? 0   0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 ??? 0   0  
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 ??? 0   0  
TM73  TM73 Thunder Wave Electric Status 0000 —}}—% 20 ??? 0   0  
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5 ??? 0   0  
TM75  TM75 Swords Dance Normal Status 0000 —}}—% 20 ??? 0   0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 ??? 0   0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 ??? 0   0  
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15 ??? 0   0  
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20 ??? 0   0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 ??? 0   0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20 ??? 0   0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15 ??? 0   0  
TM94  TM94 Rock Smash Fighting Physical 04040 100}}100% 15 ??? 0   0  
TM95  TM95 Snarl Dark Special 05555 095}}95% 15 ??? 0   0  
TM96  TM96 Nature Power Normal Status 0000 —}}—% 20 ??? 0   0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 ??? 0   0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 ??? 0   0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 ??? 0   0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Wolvine
  • Italic indicates a move that gets STAB only when used by an evolution of Wolvine

By tutoring

Generation VII
Other generations:
VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
X Y OR AS Grass Pledge Grass Special 80 100% 10 Cool 0   0  
  • A black or white abbreviation in a colored box indicates that Wolvine can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wolvine cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wolvine
  • Italic indicates a move that gets STAB only when used by an evolution of Wolvine

Evolution

 
Does not evolve
Wolvine
 Grass 
 
Level 20


 
First evolution
Hujungle
 Grass 
 
Level 40


 
Second evolution
Fortal
 Grass  Dragon 



Trivia

Origin

Wolvine is based on a wolf. The sunlight and water needed for Wolvine's life is a reference to plants.

Name origin

Wolvine is a combination of wolf and vine.