Open main menu

Bulbapedia β

User:Pokencyclopedia/New Attacks

< User:Pokencyclopedia

Here's my list of ideas of for new attacks to be in Generation V. All attack ideas will be sorted by type and feel free to talk about it on the talk page.

Grass

Move: Bramble Patch Type: Grass (Status) Power: 0 Accuracy: 0 PP: 20 Description: Makes brambles grow on the opponent's side of the field. Causes damage when the foe switches Pokemon. The amount of damage that the brambles cause is based on how weak or resistant the foe is to Grass-type moves (like Stealth Rock).

Fire

Move Name: Flame Ring Move Type: Fire (Status) Power: 0 Accuracy: 0 PP: 20 Description: Restores HP every turn.

Move Name: Magma Shard Move Type: Fire (Physical) Power: 40 Accuracy: 100 PP: 30 Description: The user fires a shard of molten rock that always strikes first.

Move Name: Flame Missile Move Type: Fire (Physical) Power: 150 Accuracy: 90 PP: 5 Description: Shoots a powerful flaming missile. The user can't attack for the next turn.

Move Name: Signal Flare Move Type: Fire (Special) Power: 75 Accuracy: 90 PP: 10 Description: Fires a bright red energy beam that has a 30% chance of causing the opponent to flinch.

Move: Burning Coals Type: Fire (Other) Power: 0 PP: 20 Description: Sets up a hot bed of coals on the opponent's side of the field. When the opponent switches out to a Pokemon that is neither a Fire-type, Flying-type or Levitator, the Pokemon will get burned.

Move: Heat Up Type: Fire (Other) Power: 0 PP: 20 Description: Boosts the user's power of Fire-type attacks and sharply raises SP Defense.

Name: Homing Missile Type: Fire (Physical) Damage: 60 PP: 20 Accuracy: 100 Description: The user fires a heat-seeking missile at the opponent. The attack always hits.

Name: Fire Cracker Type: Fire (Special) Damage: 20 PP: 20 Accuracy: 100 Description: Attacks 2-5 times in a row.

Water

Move: Old Faithful Type: Water (Special) Power: 140 Accuracy: 90 PP: 5 Description: The user fires a powerful geyser of water at the opponent. Drops the user's Sp. Attack power by two stages.

Move: Aqua Blitz Type: Water (Physical) Power: 120 Accuracy: 100 PP: 15 Description: A stronger variant of Waterfall that causes the user to take 1/4 recoil damage.

Move: Cleanse Type: Water (Status) Power: 0 Accuracy: 0 PP: 20 Description: The user recovers 1/2 of its Max HP.

Name: Heat Drain Type: Water (Special) Damage: 60 Accuracy: 100 PP: 5 Description: The user absorbs heat from the opponent. The user recovers 1/2 the damage inflicted.

Name: Aqua Sonic Type: Water (Special) Damage: 60 Accuracy: 100 PP: 20 Description: Attacks with ultrasonic waves that never miss.

Bug

Move Name: Cicada Screech Move Type: Bug (Special) Power: 75 Accuracy: 100 PP: 20 Description: A loud buzzing noise that has a 30% chance of causing confusion.

Move Name: Sharp Stinger Move Type: Bug (Physical) Power: 70 Accuracy: 90 PP: 15 Description: A powerful sting with a high critical-hit ratio. 20% chance of inflicting poison.

Move Name: Giga Horn Move Type: Bug (Physical) Power: 140 Accuracy: 90 PP: 5 Description: Rams the foe with a powerful horn-first charge. Drops the users Attack and Defense by one stage.

Flying

Move: Hurricane Type: Flying (Special) Power: 100 Accuracy: 100 PP: 10 Description: Whips up a powerful wind storm that damages everyone on the field. This move can affect Pokemon that are in the middle of Fly or Bounce.

Move: Dive Bomb Type: Flying (Physical) Power: 140 Accuracy: 90 PP: 5 Description: Drops the user's Attack and Defense by one stage.

Normal

Move Name: Magna Impact Move Type:Normal (Physical) Power: 200 Accuracy: 95 PP: 5 Description: Smashes the foe with great force. The user must recharge for one turn after the attack hits and during that time; it's defenses are halved.

Move Name: Power Dance Move Type: Normal (Status) Power: 0 Accuracy: 0 PP: 20 Description: Boosts Attack and SP Attack one stage.

Move Name: Pester Move Type: Normal (Physical) Power: 70 Accuracy: 100 PP: 20 Description: Power doubles if the foe is burned, paralyzed or poisoned.

Name: Prism Beam Type: Normal (Special) Damage: 120 Accuracy: 100 PP: 5 Description: Fires seven types of beams at the opponent at the same time. 10% chance of causing either paralysis, freezing, burning, sleep, poison, confusion or flinching.

Poison

Move Name: Acidic Spray Move Type: Poison (special) Power: 80 Accuracy: 95 PP: 20 Description: Fires a highly pressurized jet of acid at the opponent. 30% chance of dropping both Defense and SP Defense one stage.

Move Name: Tarnish Move Type: Poison (other) Power: 0 Accuracy: 100 PP: 20 Description: Halves the opponent's defensive stats and removes Steel-type's immunity to Poison-type moves.

Move Name: Paint Fumes Move Type: Poison (Special) Power: 80 Accuracy: 100 PP: 15 Description: Unleashes a nauseating gas that has a 30% chance of causing confusion. Hits both opponents and partner.

Move Name: Blow Dart Move Type: Poison (Physical) Power: 40 Accuracy: 100 PP: 30 Description: Fires a poisonous dart that always strikes first. 20% of causing Poison.

Move Name: Toxic Jab Move Type: Poison (Physical) Power: 90 Accuracy: 90 PP: 30 Description: A stronger variation of Poison Jab. 10% chance of the foes becoming badly poisoned.

Electric

Move Name: Slash Arrow Move Type: Electric (special) Power: 40 Accuracy: 100 PP: 30 Description: The user fires a blade of electrical energy that always strikes first

Move Name: Giga Bolt Move Type: Electric (special) Power: 140 Accuracy: 90 PP: 5 Description: The foe is struck with a very powerful bolt of lightning. Lowers the user's Sp. Attack power by two stages.

Move Name: Power Surge Move Type: Electric (Special) Power: 150 Accuracy: 90 PP: 5 Description: Unleashes a large burst of electrical discharge that causes the user to be unable to attack for the next turn.

Move Name: Laser Fence Move Type: Electric (Status) Power: 0 Accuracy: 0 PP: 20 Description: Surrounds the opponent's side of the field with a fence made laser beams. Causes damage when the foe switches Pokemon. The amount of damage that the laser fence causes is based on how weak or resistant the foe is to Electric-type moves (like Stealth Rock).

Move Name: Recharge Move Type: Electric (Status) Power: 0 Accuracy: 0 PP: 20 Description: Restores 50% of the user's max HP.

Ground

Move: Mud Bath Type: Ground (Status) Power: 0 Accuracy: 0 PP: 20 Description: The user recovers 1/2 of its Max HP.

Fighting

Move Name: Mega Drain Punch Move Type: Fighting (Physical) Power: 80 Accuracy: 100 PP: 5 Description: A powerful punch that drains the opponent's energy. The user recovers 50% of the damage inflicted. The attack fails if the user's HP is full.

Move Name: Final Smash Move Type: Fighting (Physical) Power: 150 Accuracy: 90 PP: 5 Description: The user gives the opponent an all-out pummeling. The user can't attack during the next turn.

Psychic

Name: Erase Type: Psychic (Other) Damage: 0 Accuracy: 100 PP: 5 Description: Removes all the Power Points of the foe's last move. This attack can only be used once per battle. Name: Vanishing Act Type: Psychic (Special) Damage: 70 Accuracy: 100 PP: 20 Description: The user launches a burst of psychic energy at the foe and then the user automatically switches out.

Rock

Move Name: Brick Bullet Move Type: Rock (Physical) Power: 40 Accuracy: 100 PP: 30 Description: The use always strikes first.

Ice

Move Name: Ice Wrecker Move Type: Ice (Physical) Power: 150 Accuracy: 90 PP: 5 Description: Fires a large chunk of ice at the foe. The user can't attack for one turn.

Move Name: Over-freeze Move Type: Ice (Special) Power: 140 Accuracy: 90 PP: 5 Description: Unleashes a powerful icy blast. Drops the user's SP Attack power by two stages.

Move Name: Ice Tomb Move Type: Ice (Physical) Power: 50 Accuracy: 80 PP: 10 Description: Buries the foe with chunks of ice. 100% of lowering the foe's speed by one stage.

Move Name: Nitrogen Pulse Move Type: Ice (Physical) Power: 0 Accuracy: 75 PP: 10 Description: Launches a pulse of liquid nitrogen at the foes that causes freezing.

Ghost

Move Name: Ghost Wail Move Type: Ghost (special) Power: 140 Accuracy: 90 PP: 5 Description: The user gives a out a loud, horrifying scream that lowers the user's Special Attack power by two stages.

Move Name: Undertaker Move Type: Ghost (Physical) Power: 1 Accuracy: 100 PP: 5 Description: Gains power if the the user's HP is lower than the foe's HP.

Move Name: Reaper Strike Move Type: Ghost (Psychical) Power: 1 Accuracy: 100 PP: 15 Description: Inflicts more damage when the user's HP is down.

Dark

Move Name: Ambuscade Move Type: Dark (Physical) Power: 75 Accuracy: 100 PP: 10 Description: Strikes first with double power if the opponent is using a "super-effective" attacking move.

Move Name: Black Hole Move Type: Dark (Special) Power: 80 Accuracy: 100 PP: 5 Description: Summons a dark vortex that drains the opponent's energy. User recovers 50% of the damage inflicted. The attack fails if the user's HP is full.

Name: Reaper's Curse Type: Dark (Special) Power: 0 Accuracy: 30 PP: 5 Description: The user unleashes a dark spell on the opponent that causes it to automatically faint. All of the user's stats get reduced by one stage regardless whether this attack manages to land a hit or not.

Name: Dismal Wind Type: Dark (Special) Damage: 65 Accuracy: 95 PP: 15 Description: Summons a mysterious gust of wind at both of the opponent's Pokemon. The attack has a 10% chance of lowering all of the opponent's stats.

Steel

Name: Bullet Spray Type: Steel (Physical) Damage: 100 Accuracy: 95 PP: 10 Description: The user fires a shower of bullets that can hit both of the opponent's Pokemon.


Move: Alkaline Beam Type: Steel (Special) Power: 150 Accuracy: 90 PP: 5 Description: The user fires a bright white energy beam. The user must recharge the next turn.

Move: Anvil Smash Type: Steel (Physical) Power: 140 Accuracy: 90 PP: 5 Description: The user smashes the foe with a crushing force that's as powerful as a falling anvil. drops the user Attack power by two stages.

Move: Anchorage Type: Steel (Status) Power: 0 Accuracy: 100 PP: 20 Description: Metal weights are attached to the foe. Drops the foes speed by one stage and cancels Flyers' and Levitators' immunity to Ground-type moves.

Move Name: Armor Polish Move Type: Steel (Status) Power: 0 Accuracy: 0 PP: 20 Description: The user buffs up its body surface to restore 50% of it's Max HP.

Move Name: Iron Fist Move Type: Steel (Physical) Power: 90 Accuracy: 100 PP: 15 Description: A powerful punch that feels like being hit with iron. High critical-hit ratio.