Research & Development at ProjectPokemon
- Revived Shiny Value exchanging with the KeySAV/KeyBV xorpad exploit. - Created PKHeX: save/pkm file editing support to bring together all generations of games. - Created PKHeX Legality: checking code library for validating pkm data and flagging hacked/modified entities. - Created pk3DS for 3DS game data editing & randomization.
Random Number Generation
- RNG Abuse for NDS/GBA Games - Leading breakthroughs in XD/C RNG  with help from OmegaDonut - First person internationally to abuse the RNG on Pokemon GameCube side-series - Proved the anti-shiny mechanism in XD, fleshed out the shiny 'glitch' in Colosseum, and figured out the & gender/nature lock mechanism - With help from maxg/xfr of PokeCheck, proved AGETO Celebi -> GC can not be shiny. - WISHMKR generation routine explained with help of Sabresite and loadingNOW, proving they can be shiny.
Cheat Codes for B/W
- Creator of the Background Mod codes for Battle Video playback (ultimately as flavor for YouTube recording)  - Creator of the Memory Check codes in which certain locations can be read back in game via the trainer card.
- Created PKHeX (Save Editor) and pk3DS (3DS ROM Editor) - First person to abuse the PRNG the game uses to conduct battles in Gen5. Information is not public to prevent nefarious use  - Fastest TAS playthrough of B/W