An upgrade is the act of changing a Poké Ball to the next level in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire. In both games, there are four balls available: Poké Ball, Great Ball, Ultra Ball, and Master Ball.
In both games, this action is called an "upgrade". The Pokémon Pinball manual refers to this act as "evolve" the ball and calls each ball an "evolutionary stage", "Evolution Stage", or "Evolution stage" (the capitalization varies as shown here). The manual says that there are three Evolution Stages, which excludes the Poké Ball. The Japanese manual calls the Great Ball, Ultra Ball, and Master Ball, respectively, 進化1 (Evolution 1), 進化2 (Evolution 2), and 進化3 (Evolution 3).
The Pokémon Pinball: Ruby & Sapphire manual refers to the change of ball to the next level as an "upgrade" (Japanese: アップグレード upgrade) and to the previous level as a "downgrade" (グレードはさがります lose a grade). The manual refers to each of the four kinds of Poké Ball as a "grade" (Japanese: プグレード grade).
The Poké Ball is the normal ball used in the pinball tables since the beginning of the game. The other balls are available via upgrades, which replace the current ball by the next improved ball. If a minute passes without new upgrades, the ball returns to the previous state. If the player loses the current ball, the next ball is a Poké Ball.
- Turning on the three lights found in each of the three Field Multiplier Lanes at the top of any table from both games.
- Getting the "Upgrade" award from the Slots. (the Slots start by turning on the four lights found in the Out Lanes and Return Lanes at the bottom of any table from both games, then entering the Bonus Cave or Center Hole at the middle)
Some new ways are introduced in Pokémon Pinball: Ruby & Sapphire:
- Getting the "Max Up" award from the Slots, which upgrades the ball directly into a Master Ball.
- Buying the "Upgrade" for 40 coins at the Poké Mart.
- In the Ruby Field, using the Makuhita to throw the ball into the Nuzleaf until he falls down and makes a bridge, then getting the ball upgrade on the other side of the bridge.
If the player "upgrades" a Master Ball, it won't change its appearance or effect because this is the highest-ranking ball, but it won't revert to the previous state until one minute passes as usual.
Aside from the Poké Ball, each kind of ball has a field multiplier. For instance, if an action normally awards 1,000 points (such as turning on any of the "CAVE" or "HOLE" lights in both games), it will award 2,000 points with a Great Ball, and so on for each kind of ball.
In Pokémon Pinball, the bonus stages (such as the Seel Stage or the Mewtwo Stage) are always played with the regular Poké Ball and don't award any field multipliers. When the bonus stage ends, the normal gameplay resumes with the kind of ball the player was using when they entered the bonus stage.
In Pokémon Pinball: Ruby & Sapphire, the bonus stages (such as the Duskull Stage or the Groudon Stage) start with the same kind of ball that the player was using when they entered the bonus stage, and the field multiplier bonus applies as usual. For instance, hitting a Duskull in the Duskull Stage awards 100,000 points with a Poké Ball or 200,000 points with a Great Ball. Unlike in the normal gameplay, having a certain kind of ball for one minute does not cause the ball to downgrade in a bonus stage. However, each time the player loses a ball during a bonus stage, the next ball will be downgraded; for instance, if the player loses an Ultra Ball during any bonus stage, the next ball will be a Great Ball. When the bonus stage ends, the normal gameplay resumes with the kind of ball the player was using when they left the bonus stage.
|Poké Ball||Great Ball||Ultra Ball||Master Ball|
|Great Ball||Ultra Ball||Master Ball|
Pokémon Pinball: Ruby & Sapphire
|Great Ball||Ultra Ball||Master Ball||Max Up!|
- Poké Ball, Great Ball, Ultra Ball and Master Ball (the four Poké Balls available in both Pinball games) are the four obtainable kinds of Poké Ball in the Generation I core series games.
- The "Upgrade" prize in the Slot has three different artworks because it always displays the next kind of ball available to the user.
|This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.|