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Trapinch (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Trapinch
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Sand Attack
Ground
Status
0000
—
100
100%
15
01
1
Bite
Dark
Physical
060
60
100
100%
25
01
1
Feint Attack
Dark
Physical
060
60
00—
—%
20
01
1
Bide
Normal
Physical
0000
—
00—
—%
10
05
5
Mud-Slap
Ground
Special
020
20
100
100%
10
08
8
Bulldoze
Ground
Physical
060
60
100
100%
20
12
12
Sand Tomb
Ground
Physical
035
35
085
85%
15
15
15
Rock Slide
Rock
Physical
075
75
090
90%
10
19
19
Dig
Ground
Physical
080
80
100
100%
10
22
22
Crunch
Dark
Physical
080
80
100
100%
15
26
26
Earth Power
Ground
Special
090
90
100
100%
10
29
29
Feint
Normal
Physical
030
30
100
100%
10
33
33
Earthquake
Ground
Physical
100
100
100
100%
10
36
36
Sandstorm
Rock
Status
0000
—
00—
—%
10
40
40
Superpower
Fighting
Physical
120
120
100
100%
5
43
43
Hyper Beam
Normal
Special
150
150
090
90%
5
47
47
Fissure
Ground
Physical
0000
—
030
30%
5
Bold
indicates a move that gets
STAB
when used by Trapinch
Italic
indicates a move that gets STAB only when used by an Evolution of Trapinch
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Trapinch
Italic
indicates a move that gets STAB only when used by an Evolution of Trapinch
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Bug Bite
Bug
Physical
60
100%
20
Earth Power
Ground
Special
90
100%
10
Endure
Normal
Status
—
—%
10
Flail
Normal
Physical
—
100%
15
Focus Energy
Normal
Status
—
—%
30
Fury Cutter
Bug
Physical
40
95%
20
Gust
Flying
Special
40
100%
35
Mud Shot
*
Ground
Special
55
95%
15
Quick Attack
Normal
Physical
40
100%
30
Signal Beam
Bug
Special
75
100%
15
Moves marked with an asterisk (*) must be
chain bred
onto Trapinch in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Trapinch in that game.
Bold
indicates a move that gets
STAB
when used by Trapinch
Italic
indicates a move that gets STAB only when used by an Evolution of Trapinch
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Bug Bite
Bug
Physical
60
100%
20
S
M
US
UM
Earth Power
Ground
Special
90
100%
10
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
A black or white abbreviation in a colored box indicates that Trapinch can be tutored the move in that game
A colored abbreviation in a white box indicates that Trapinch cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Trapinch
Italic
indicates a move that gets STAB only when used by an Evolution of Trapinch
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
III
IV
V
VI
Struggle Bug
Bug
Special
050
50
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Trapinch
Italic
indicates a move that gets STAB only when used by an Evolution of Trapinch
Click on the generation numbers at the top to see transfer-only moves for other generations