Togepi (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Growl Normal Status 0000 100100% 40
011 Charm Fairy Status 0000 100100% 20
055 Metronome Normal Status 0000 00——% 10
099 Sweet Kiss Fairy Status 0000 07575% 10
1313 Yawn Normal Status 0000 00——% 10
1717 Encore Normal Status 0000 100100% 5
2121 Follow Me Normal Status 0000 00——% 20
2525 Bestow Normal Status 0000 00——% 15
2929 Wish Normal Status 0000 00——% 10
3333 Ancient Power Rock Special 06060 100100% 5
3737 Safeguard Normal Status 0000 00——% 25
4141 Baton Pass Normal Status 0000 00——% 40
4545 Double-Edge Normal Physical 120120 100100% 15
4949 Last Resort Normal Physical 140140 100100% 5
5353 After You Normal Status 0000 00——% 15
  • Bold indicates a move that gets STAB when used by Togepi
  • Italic indicates a move that gets STAB only when used by an evolution of Togepi
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
II - III - IV - V - VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM20  TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM35  TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38  TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Togepi
  • Italic indicates a move that gets STAB only when used by an evolution of Togepi
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
   Extrasensory Psychic Special 80 100% 20
       Foresight Normal Status —% 40
     Future Sight Psychic Special 120 100% 10
      Lucky Chant Normal Status —% 30
      
   
Mirror Move Flying Status —% 20
   Morning Sun Normal Status —% 5
       Nasty Plot Dark Status —% 20
      
      
      
      
    
Peck Flying Physical 35 100% 35
       Present* Normal Physical 90% 15
     Psycho Shift Psychic Status 100% 10
  Secret Power Normal Physical 70 100% 20
    Stored Power Psychic Special 20 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Togepi in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Togepi in that game.
  • Bold indicates a move that gets STAB when used by Togepi
  • Italic indicates a move that gets STAB only when used by an evolution of Togepi
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM After You Normal Status —% 15
S M US UM Covet Normal Physical 60 100% 25
S M US UM Endeavor Normal Physical 100% 5
S M US UM Heal Bell Normal Status —% 5
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Togepi can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Togepi cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Togepi
  • Italic indicates a move that gets STAB only when used by an evolution of Togepi
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
II III IV V VI Captivate Normal Status 0000 100}}100% 20
II III IV V VI Counter Fighting Physical 0000 100}}100% 20
II III IV V VI Curse Ghost Status 0000 00—}}—% 10
II III IV V VI Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI Detect Fighting Status 0000 00—}}—% 5
II III IV V VI Endure Normal Status 0000 00—}}—% 10
II III IV V VI Flash Normal Status 0000 100}}100% 20
II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
II III IV V VI Helping Hand Normal Status 0000 00—}}—% 20
II III IV V VI Incinerate Fire Special 06060 100}}100% 15
II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
II III IV V VI Mimic Normal Status 0000 00—}}—% 10
II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
II III IV V VI Rollout Rock Physical 03030 090}}90% 20
II III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
II III IV V VI Soft-Boiled Normal Status 0000 00—}}—% 10
II III IV V VI Swift Normal Special 06060 00—}}—% 20
II III IV V VI Tri Attack Normal Special 08080 100}}100% 10
II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Togepi
  • Italic indicates a move that gets STAB only when used by an evolution of Togepi
  • Click on the generation numbers at the top to see transfer-only moves for other generations