Tentacool (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Poison Sting Poison Physical 01515 100100% 35
055 Supersonic Normal Status 0000 05555% 20
088 Constrict Normal Physical 01010 100100% 35
1212 Acid Poison Special 04040 100100% 30
1515 Toxic Spikes Poison Status 0000 00——% 20
1919 BubbleBeam Water Special 06565 100100% 20
2222 Wrap Normal Physical 01515 09090% 20
2626 Acid Spray Poison Special 04040 100100% 20
2929 Barrier Psychic Status 0000 00——% 30
3333 Water Pulse Water Special 06060 100100% 20
3636 Poison Jab Poison Physical 08080 100100% 20
4040 Screech Normal Status 0000 08585% 40
4343 Hex Ghost Special 05050 100100% 10
4747 Hydro Pump Water Special 120120 08080% 5
5050 Sludge Wave Poison Special 09595 100100% 10
5454 Wring Out Normal Special 0000 100100% 5
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM09 Venoshock Poison Special 06565 100}}100% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM34 Sludge Wave Poison Special 09595 100}}100% 10
  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM84 Poison Jab Poison Physical 08080 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
   Acupressure Normal Status —% 30
   Aurora Beam Ice Special 65 100% 20
  Aqua Ring Water Status —% 20
      Bubble Water Special 20 100% 30
   Confuse Ray Ghost Status 100% 10
  Haze* Ice Status —% 30
     Knock Off Dark Physical 20 100% 20
  Mirror Coat Psychic Special 100% 20
  Muddy Water* Water Special 95 85% 10
  Rapid Spin* Normal Physical 20 100% 40
   Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Tentacool in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Tentacool in that game.
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Giga Drain Grass Special 75 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Tentacool can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Tentacool cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Giga Drain Grass Special 75 100% 10
Sparkling Sea Acupressure Normal Status —% 30
  • A superscript level indicates that Tentacool can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Brine Water Special 06565 100}}100% 10
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Tentacool
  • Italic indicates a move that gets STAB only when used by an evolution of Tentacool
  • Click on the generation numbers at the top to see transfer-only moves for other generations