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Template talk:Stats

Usage

The average of all 386 Pokémon (assuming Deoxys is in Neutral mode):

{{Stats|
HP=66.2 |
Attack=71.5 |
Defense=68.6 |
SpAtk=66.4 |
SpDef=67.6 |
Speed=64.3 }}
OUTDATED. TTEchidna 03:54, 6 December 2008 (UTC)

But... How are we going to use this on the Glitched Pokémon?--Pokencyclopedia 12:11, 6 December 2008 (UTC)

Suggesting

How about adding the stats for Lv1 and/or Lv5 (egg levels in IV/II&III)? UltimateSephiroth (about me · chat · edits) 12:33, 6 December 2008 (UTC)

Or how about a version especially made for the Generation I glitch Pokémon? - unsigned comment from Pokencyclopedia (talkcontribs)
I don't see a problem using the one at Template:Stats/GenI for glitch Pokémon, but it should first be updated. I can do it if I first get an admin's approval. UltimateSephiroth (about me · chat · edits) 21:33, 7 December 2008 (UTC)

Do the bars really have to be centered?

The bar graphs made a lot more visual comparitive sense when they were left justified; when they're centered like this it's just really awkward looking. I highly suggest making them left justified again like they used to be positioned. ~Toastypk - Loom. 18:11, 6 December 2008 (UTC)

Um... what the heck you're talking about? They are aligned to the left. Show me the page where they aren't. UltimateSephiroth (about me · chat · edits) 18:15, 6 December 2008 (UTC)
likethishw1.jpg Every single page is like this. I just picked one. And they were left before the template changed, so something is up.~Toastypk - Loom. 18:24, 6 December 2008 (UTC)
You just happen to use a bad browser. (At least it's not Firefox since the corners aren't round.) Use another browser, and if your current is IE, shame on you. UltimateSephiroth (about me · chat · edits) 18:41, 6 December 2008 (UTC)
Regardless of whether or not Toastypk is using IE, if it is displaying like that in a major browser, it should be fixed. Shame on websites that require users to use a certain browser. — Laoris (Blah) 18:48, 6 December 2008 (UTC)
Yeah my current is IE, and I'm always hearing everybody saying all this crap about it... I just don't see the problem with it, it's worked fine for me for years. I've never had any problems with it, and I'm in no serious rush to change browsers just yet. (Plus I hear Firefox is a memory sapping application, and my computer often has some memory problems.) ~Toastypk - Loom. 18:51, 6 December 2008 (UTC)
@Laoris: Hm, that's true. Well, the admins probably fix that soon.
@Toastypk: The exact problem of IE is that it doesn't follow the standards. This bar thingie is one good example of that. Plus, many browsers are more customizable and faster than IE. UltimateSephiroth (about me · chat · edits) 18:53, 6 December 2008 (UTC)
I have heard that FireFox sucks up memory, and on my computer, it often eats up 150 mb or more, but I usually have 15-25 tabs open at a time...so I don't know if that's normal or not. Anyway IE is really bad when it comes to being W3C standards-compliant, but since it still has around three-quarters of web browser users, you could consider it its own standard.
As for the problem at hand, removing align="center" | from line 4 appears to fix it. Not sure why it's there in the first place, though. (Actually, it also seems to be responsible for centering the "Other Pokémon with this total" link, but that can easily be centered by itself.) — Laoris (Blah) 19:04, 6 December 2008 (UTC)

Colors?

Dragonite (Pokémon)#Base stats's box is dark purple. Black on dark purple is certainly readable (with the added disclaimer of "eventually", for some of the less visual readers), but it doesn't look nice. However, if using white text, then the light purple part has less contrast. You can have two font colors, but that's introducing inconsistency. Thoughts? --Raijinili 03:34, 8 May 2009 (UTC)

There's always {{(type) color light}}. tc²₆tc26 03:46, 8 May 2009 (UTC)

Redesign process


Not quite done yet, thoughts? - unsigned comment from your friendly echidna overlord (talkcontribs)

I see where this is going... and prefer the old design. —darklordtrom 06:16, 19 September 2009 (UTC)
Hrm. Well there's gotta be something we can do to make it better. I like it, too, but... eh. TTEchidna 06:19, 19 September 2009 (UTC)
The thing about the old one that this one might not have is the visual comparison. All the stat bars are lined up nicely (unless you're using IE) which makes for a quick glaceover to see which stat is the highest. —darklordtrom 06:22, 19 September 2009 (UTC)
Eh, true... bleh. There's gotta be some way we can make these things more awesome. TTEchidna 07:19, 19 September 2009 (UTC)

So how about...

HP Atk Def Sp.Atk Sp.Def Speed Total
 
 
 
 
 
 
 
255 10 10 75 135 55 540
HP Atk Def Sp.Atk Sp.Def Speed Total


This? Any better? It surely shows the difference among the stats... TTEchidna 09:00, 19 September 2009 (UTC)

Eh.. I preferred the horizontal method, since it's easier to read. And inspired by the userboxes, I came up with the following:
HP
255
Attack
10
Defense
10
Sp.Atk
75
Sp.Def
135
Speed
55
Total
540


I know it's not as ideal, but it doesn't seem as boxy as the previous one. I'd have included an expandable box at the bottom for totals, but I've just run out of time this morning. Gywall Talk 10:11, 19 September 2009 (UTC)
That... is fricking BEAUTIFUL. I LOVE IT. TTEchidna 10:28, 19 September 2009 (UTC)

And if you don't like that one

Stat Base Lv. 50 Lv. 100
Min. Max. Min. Max.
HP: 1
 
1 1 1 1
Attack: 1
 
5 58 6 111
Defense: 1
 
5 58 6 111
Special Attack: 1
 
5 58 6 111
Special Defense: 1
 
5 58 6 111
Speed: 1
 
5 58 6 111
Total: 6 Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.

At least upgrade to this, yes? TTEchidna 10:29, 19 September 2009 (UTC)

This one's good. —darklordtrom 20:52, 19 September 2009 (UTC)
Oh yes, that is certainly better than the current live one! Gywall Talk 23:00, 19 September 2009 (UTC)
Hell yeah. This one kicks ass.--RexRacer 04:19, 20 September 2009 (UTC)
The final point: Check it out. Tell on the talk page which is better. TTEchidna 08:17, 20 September 2009 (UTC)


Links

Why are the stat names not linking? --SnorlaxMonster 02:45, 31 July 2010 (UTC)

Defense bar does not align correctly

Since this is supposed to be used for visual comparison, this might be an issue, but for me the defense title is a bit longer than all the others, so the bar starts a little further to the right, and thus appears longer at a first glance. It may be because I'm on Ubuntu and tthus using their fonts (I expect the template was designed on Windows). If the titles were all made a little bit longer (I'm not really sure how much - 10 to 20 pixels should do it), it would fix the problem. It's not a big deal, but I just thought I'd point it out. Dendodge 10:31, 11 June 2011 (UTC)

I'd say it's more likely a default font size issue rather than an OS issue - Neither the font nor the size are actually set. The best fix would be to have them all in the same column, rather than in subtables, but that just wouldn't work with that layout. So I've added 15px to the width. Hopefully that should fix it for you. If not, I'd suggest decreasing your browser's default text size. Werdnae (talk) 08:18, 22 June 2011 (UTC)

HP-affecting natures

The current template implies the existence of HP-affecting natures. Yvnr (talk) 12:33, 5 January 2013 (UTC)

I agree, but I can't think of an appropriate wording to correct this. Any suggestions? --SnorlaxMonster 12:47, 5 January 2013 (UTC)
If nothing else, then how about simply using Template:Tt to include a notice stating that it does not apply to the HP stat, as it is not affected by natures? Either directly or by asterisk. There's also the issue of the current template's stat range not applying to Generation I-II, even when eliminating natures, which could be confusing to some readers. Yvnr (talk) 18:00, 5 January 2013 (UTC)
Stats are calculated differently in Gen I and II anyway, so the stats need to include natures with that formula anyway. I've added a note for HP though. --SnorlaxMonster 18:00, 7 January 2013 (UTC)
Yes, stats are calculated differently in Generation I-II, that's what I'm bringing up. The template currently presents a stat range that only applies to Generation III-V, but leaves readers to discover on their own that this is the case. I can see how this could be considered trivial if the discrepancy was caused by the effects of natures alone, but it is not. For example, a level 100 Venusaur can reach an HP stat of 364 in Generation III-V, but not in Generation I-II, where an HP stat of 363 is the highest it can reach. Yvnr (talk) 19:01, 9 January 2013 (UTC)

Generation VI

Some Pokémon had their base stats changed in G6. This need some change for it, also for G1 Pokémon it should go for the old stat (since eg. in G6 Butterfree now has 90 Sp. Atk, and Sp. Def at 80, while Special was at 80, so it categorizes as "Special became its Special Defense", while it wasn't assigned any new number, since Special became both stats). Uploader (talk) 17:42, 28 October 2013 (UTC)

Stat calculation in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

Stats are calculated differently in these games. We need a separate template for these games. Wrrasba (talk) 19:03, 16 November 2018 (UTC)

Template for LGPE

I made a draft of the template for Let's Go Pikachu and Eevee. Basically just add "lgpe=yes" to include all relevant LGPE information.

Template: User:TehPerson/Stats

Test cases for with and without the lgpe field:

Test: Pikachu (Partner)

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 80
76 - 145 148 - 284
Defense: 50
49 - 112 94 - 218
Sp.Atk: 75
72 - 139 139 - 273
Sp.Def: 60
58 - 123 112 - 240
Speed: 120
112 - 189 220 - 372
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Stat Range RangePE
At Lv. 50 At Lv. 100 At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294 105 - 320 200 - 431
Attack: 80
76 - 145 148 - 284 76 - 321 148 - 437
Defense: 50
49 - 112 94 - 218 49 - 285 94 - 364
Sp.Atk: 75
72 - 139 139 - 273 72 - 315 139 - 425
Sp.Def: 60
58 - 123 112 - 240 58 - 297 112 - 388
Speed: 120
112 - 189 220 - 372 112 - 370 220 - 533
Total: 430   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, 0 AVs, 0 friendship, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, 200 AVs, 255 friendship, and a helpful nature, if applicable.


Test: Mewtwo

Stat Range
At Lv. 50 At Lv. 100
HP: 106
166 - 213 322 - 416
Attack: 110
103 - 178 202 - 350
Defense: 90
85 - 156 166 - 306
Sp.Atk: 154
143 - 226 281 - 447
Sp.Def: 90
85 - 156 166 - 306
Speed: 130
121 - 200 238 - 394
Total: 680   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 154.


Stat Range RangePE
At Lv. 50 At Lv. 100 At Lv. 50 At Lv. 100
HP: 106
166 - 213 322 - 416 166 - 381 322 - 553
Attack: 110
103 - 178 202 - 350 103 - 357 202 - 509
Defense: 90
85 - 156 166 - 306 85 - 333 166 - 461
Sp.Atk: 154
143 - 226 281 - 447 143 - 411 281 - 616
Sp.Def: 90
85 - 156 166 - 306 85 - 333 166 - 461
Speed: 130
121 - 200 238 - 394 121 - 382 238 - 558
Total: 680   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, 0 AVs, 0 friendship, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, 200 AVs, 255 friendship, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 154.


Test: Chansey

Stat Range
At Lv. 50 At Lv. 100
HP: 250
310 - 357 610 - 704
Attack: 5
9 - 62 13 - 119
Defense: 5
9 - 62 13 - 119
Sp.Atk: 35
36 - 95 67 - 185
Sp.Def: 105
99 - 172 193 - 339
Speed: 50
49 - 112 94 - 218
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 105.


Stat Range RangePE
At Lv. 50 At Lv. 100 At Lv. 50 At Lv. 100
HP: 250
310 - 357 610 - 704 310 - 525 610 - 841
Attack: 5
9 - 62 13 - 119 9 - 230 13 - 255
Defense: 5
9 - 62 13 - 119 9 - 230 13 - 255
Sp.Atk: 35
36 - 95 67 - 185 36 - 267 67 - 328
Sp.Def: 105
99 - 172 193 - 339 99 - 351 193 - 497
Speed: 50
49 - 112 94 - 218 49 - 285 94 - 364
Total: 450   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, 0 AVs, 0 friendship, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, 200 AVs, 255 friendship, and a helpful nature, if applicable.
  • This Pokémon's  Special  base stat in Generation I was 105.


Test: Melmetal

Stat Range
At Lv. 50 At Lv. 100
HP: 135
195 - 242 380 - 474
Attack: 143
133 - 214 261 - 423
Defense: 143
133 - 214 261 - 423
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 65
63 - 128 121 - 251
Speed: 34
35 - 94 65 - 183
Total: 600   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Stat Range RangePE
At Lv. 50 At Lv. 100 At Lv. 50 At Lv. 100
HP: 135
195 - 242 380 - 474 195 - 410 380 - 611
Attack: 143
133 - 214 261 - 423 133 - 397 261 - 589
Defense: 143
133 - 214 261 - 423 133 - 397 261 - 589
Sp.Atk: 80
76 - 145 148 - 284 76 - 321 148 - 437
Sp.Def: 65
63 - 128 121 - 251 63 - 303 121 - 400
Speed: 34
35 - 94 65 - 183 35 - 265 65 - 325
Total: 600   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, 0 AVs, 0 friendship, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, 200 AVs, 255 friendship, and a helpful nature, if applicable.


Due to how AVs are now calculated and different battle modes to include or exclude AVs, they have all been calculated separately. One only has to add 200 AVs or assume 0 AVs to get the minimum/maximum ranges. TehPerson (talk) 15:23, 1 December 2018 (UTC)

EDIT: Nevermind. AVs have just been factored into the calculations. Might as well just keep it simple. TehPerson (talk) 19:40, 1 December 2018 (UTC)
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