Template talk:Mdloc

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Oh, I should talk it here...how do the exclusives work (parser-wise), and if 0 can be inserted for the percent rate, can "Unrecruitable" be written? ht14 22:24, 24 July 2009 (UTC)

That shoud fix the unrecrutible. Exclusives appear to be a "game" parser (write red, blue, time, darkness, or sky).--MisterE13 22:39, 24 July 2009 (UTC)
Also, don't forget that writing "boss=yes" will put a note in saying that it's a boss. I've also added in some coding about the Mystery Part and Secret Slab, writing "part=yes" will make a note about it appear. Now, I'm wondering if it needs Forme coding like the learnlists on move pages.--MisterE13 19:41, 25 July 2009 (UTC)
I still don't know how to use the parsers though...sigh... ht14 01:50, 27 July 2009 (UTC)
Never mind. ht14 01:54, 27 July 2009 (UTC)
Unnamed parser #6 is now Forme stuff.--MisterE13 23:26, 27 July 2009 (UTC)

Exclusive Pokémon

I have altered the template to allow for Pokémon exclusive to two of the MD2 games. For example, I just finished Midnight Forest in Explorers of Sky, and I encountered both Beedrill and Rotom, which were supposedly exclusive to Darkness (at least in that dungeon). I set it to show as Darkness and Sky only and added a similar one for Time and Sky, but I'm not sure if that is the best way to do it. Maybe not Time would be better. Werdnae (talk) 20:34, 27 October 2009 (UTC)

I added floors. Doesn't work... ht14 20:57, 27 October 2009 (UTC)
Nm, the parser is darknessandsky and timeandsky... ht14 20:59, 27 October 2009 (UTC)
Sorry, I figured some people might have trouble with the ampersands.--MisterE13 21:06, 27 October 2009 (UTC)

Icons and protection

Can we actually use the Mystery Dungeon portraits for this template (MDP instead of MS)? Also, I don't wanna complain, but shouldn't this (and the header/footer) be protected? Nescientist (talk) 19:22, 4 September 2016 (UTC)

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