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Template talk:Conquestmove

Examples

Parameters:


Teleport
 
>
 
Table assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Power = N/A | Accuracy = N/A | Effect = Teleports randomly.
Used by : Abra

Code:

{{Conquestmove
|type=Psychic
|grid={{Conquestmove/Grid}}
|eff=Teleports randomly.
|users={{CSP|063|Abra}}
}}

As shown above, {{Conquestmove/Grid}} can be used if the move targets the user. It can also be used to manually create a grid not covered by one of the pre-made grids shown below. To do this, {{Conquestmove/Grid}}'s row and column parameters (row1col1, row1col2, row2col1, etc) can be used to set the exact colors of required cells. (The orange used in the grids is F8A040, the red is F85870, and the blue is 6495ED.)


Aqua Tail
 
>
 
Table assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
★★★★
Power = 44 | Accuracy = 90%
Used by : Gyarados   Samurott

Code:

{{Conquestmove
|type=Water
|grid={{Conquestmove/Grid/rows|kb=1}}
|stars=4
|pow=44
|acc=90%
|users={{CSP|130|Gyarados}}   {{CSP|503|Samurott}}
}}

Grids

Note that all grids are only designed to support the layouts shown below. Attempting to use different combinations of parameters or different values may or may not result in the anticipated behavior.

Rows
{{Conquestmove/Grid/rows ...
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
|span=2}} |span=2|dist=1}} |kb=1}} }} |dist=1}} |dist=1|t=1}} |dist=1|shift=1}}


Columns
{{Conquestmove/Grid/columns ...
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
}} |span=2}} |span=3}} |dist=1}} |span=2|dist=1}} |kb=1}} |dist=1|kb=1}}
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
|dist=2}} |dist=1|shift=-1}} |dist=1|shift=1}} |dist=1|x=1}} |x=1}} |span=3|x=1}}


Box
{{Conquestmove/Grid/box ...
 
>
 
 
>
 
}} |dist=2}}


Diamond
{{Conquestmove/Grid/diamond ...
 
>
 
 
>
 
 
>
 
 
>
 
 
>
 
}} |dist=1|shift=1}} |dist=2}} |dist=2|shift=2}} |dist=2|mid=1}}

"Talk" talk

YES! This is much better, the other table looks horrible with the picture being so small. I'm aware that other sources have accuracy and the exact power of the moves, but the game doesn't, so you'll either have to copy them, which isn't good, or do you have access to internal data of the game? --Wowy(Talk) 00:11, 20 December 2014 (UTC)

I have nothing... All I'm trying to do is to make a more usable template. I don't have Conquest and have hardly ever even thought of playing it. When it's finished and mainspaced (prob after staff approve it, which may take some while), I intend to leave it entirely in others' hands (as far as using it anyway; if it should need some more coding somehow, I'd be happy to hear of it). Tiddlywinks (talk) 00:18, 20 December 2014 (UTC)
Template-wise, I think moving the stars to the 'power' section would be ok because the stars just tell you the power of the move. And out of personal preference, I think the boxes showing the attack direction would look better upright than on its side, but that's just my opinion :) --Wowy(Talk) 00:26, 20 December 2014 (UTC)
I didn't give horizontal/vertical a whole lot of thought, mostly just taking Drake's expressed preference. For now, since I've started like this, I'd just like to bust out all the variations that Veekun shows using this alignment. Then people can argue which is better. Tiddlywinks (talk) 01:15, 20 December 2014 (UTC)
I've finished all my tidying up. I moved "Power" to be right under the stars instead of inline for now. I do idly wonder if type shouldn't be directly represented by a type icon ({{ic}}). Overall, I think it's pretty good right now, though. I'd be happy to hear any critiques now (repeat yourself if you like). Tiddlywinks (talk) 18:04, 20 December 2014 (UTC)
Looks good, and I don't have any critiques against it :). I guess I'll wait until the template is approved. If many sources tell us the same accuracy and power value, can we use them? --Wowy(Talk) 07:42, 22 December 2014 (UTC)
You might have to ask staff about who's okay to trust, but Veekun at least seems to be commonly accepted. Tiddlywinks (talk) 07:59, 22 December 2014 (UTC)
Would it be too ugly to use the Conquest sprites next to the names? The hyperlinks are a bit hard to read in Water, Dark and Dragon. glikglak 10:47, 22 December 2014 (UTC)
I just made a very simple template (CSP, like MSP but for Conquest) that lets you easily do that yourself. Otherwise I would've had to do something like "n1=", "p1=", "n2=", ... to make it work. CSP may not end up with a whole lot of use, but it's the far easier solution. Tiddlywinks (talk) 16:49, 22 December 2014 (UTC)

Dark color

The dark color in the summary box makes the text a bit hard to see. May I suggest either using the light color variant or just make the box white?--ForceFire 15:56, 5 October 2015 (UTC)

The light color looked a bit weird to me so I went for white. I think maybe a border around that summary space might also be nice, but for now it's good enough for me. If you want to play with that in the template, please feel free. Tiddlywinks (talk) 16:06, 5 October 2015 (UTC)

Inquiry

Has there been any progress or update in moving this into the mainspace? I recognize it's been a while, but it bugs me that this aspect of Conquest's coverage is still lacking and this template is sitting in a sandbox unused. Drake Clawfang (talk) 03:33, 11 February 2016 (UTC)

I need to learn to just forget this exists and move on. Less frustrating for me. Drake Clawfang (talk) 01:16, 26 February 2016 (UTC)

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