Template:MoveInfobox

{{{jname}}}
{{{jtrans}}}
[[File:|center]]
Type  Unknown
Category  uncategorized
PP  {{{basepp}}} (max. {{{maxpp}}})
Power  {{{power}}}
Accuracy  {{{accuracy}}}%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  



Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)

This infobox template is used on move pages to outline different stats and information.

How to use

Infoboxes should be used at the beginning of the page, before any introductory text.

Parameters

All parameters are case sensitive.

Parameter Allowed values Notes
n Number Move number (The number is not displayed but may be useful when creating automatic cross-references). Do not prefix zeroes.
name String Name in English
jname String Name in Japanese
jtrans String Translation of the Japanese name
jtranslit String Japanese name in rōmaji
gameimage File name Screenshot from a game showing the move. Don't include File:.
gameimage2 File name Optional. Second screenshot from a game showing the move. Don't include File:.
gameimagewidth Number Width of the images in pixels. Don't include px.
type NormalFireFightingWaterFlyingGrassPoisonElectricGroundPsychicRockIceBugDragonGhostDarkSteelFairyShadowUnknown The type of move. Defaults to Unknown.
damagecategory PhysicalSpecialStatus The category of the move.
basepp Number Base PP
maxpp Number Maximum PP (usually 160% of base)
power Number Move power. If no power, type .
accuracy Number Move accuracy (Give 99.6% as 100%). If no accuracy, type . Don't include %.
priority +5+4+3+2+1-1-3-4-5-6-7 Move priority. Moves with 0 priority should not include this parameter.
touches yesno Does the move make contact with the opponent?
protect yesno Is the move affected by Protect?
magiccoat yesno Do Magic Coat and Magic Bounce protect against this move?
snatch
Deprecated:snatchable
yesno Is the move affected by Snatch?
mirrormove yesno Is the move affected by Mirror Move?
kingsrock
Deprecated:useskingsrock
yesno Does using King's Rock and this move cause the opponent to flinch?
sound yesno Is this move considered a sound move? (See Soundproof).
field yesno Is the move usable outside of battle? (If yes, the article is added to Category:Moves usable outside of battle)
target any (May affect anyone but the user)
anyadjacent (May affect anyone adjacent to the user)
all (Affects all Pokémon on the field)
alladjacent (Affects all Pokémon adjacent to the user)
allothers (Affects all but the user)
foes (Affects all foes)
adjacentfoes (Affects all adjacent foes, but not allies)
foe (May affect any foe, but not allies)
adjacentfoe (May affect any adjacent foe, but not allies)
self (Affects the user)
allies (Affects all allies)
ally (Affects an ally)
adjacentally (Affects an adjacent ally)
team (Affects the user and all allies)
selfadjacentally (May affect the user or an adjacent ally)
twoteam (Affects the user and one ally)
   (Does not affect any Pokémon)
The target of the move.

"Any" means that a single target may be chosen from among the targets in range. "All" means that all targets in range are hit. "Adjacent" refers to a Pokémon's position in a Double Battle or a Triple Battle with respect to the user of the move.

gen Roman numeral The generation in which the move was introduced.
Parameters for TM, TR, HM, or Move Tutor moves (all optional)
Parameter Allowed values Notes
tm1
tm#1
yes
Number
Is this a TM in Generation I?
The number of the TM from Generation I
tm2
tm#2
yes
Number
Is this a TM in Generation II?
The number of the TM from Generation II
tm3
tm#3
yes
Number
Is this a TM in Generation III?
The number of the TM from Generation III
tm4
tm#4
yes
Number
Is this a TM in Generation IV?
The number of the TM from Generation IV
tm5
tm#5
yes
Number
Is this a TM in Generation V?
The number of the TM from Generation V
tm6
tm#6
yes
Number
Is this a TM in Generation VI?
The number of the TM from Generation VI
tmxy
tm#xy
yes
Number
Is this a TM in Pokémon X and Y?
The number of the TM from Pokémon X and Y
tmoras
tm#oras
yes
Number
Is this a TM in Pokémon Omega Ruby and Alpha Sapphire?
The number of the TM from Pokémon Omega Ruby and Alpha Sapphire
tm7
tm#7
yes
Number
Is this a TM in in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon?
The number of the TM from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
tmpe
tm#pe
yes
Number
Is this a TM in in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!?
The number of the TM from Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
tm8
tm#8
yes
Number
Is this a TM in in Pokémon Sword and Shield?
The number of the TM from Pokémon Sword and Shield
tr8
tr#8
yes
Number
Is this a TR in in Pokémon Sword and Shield?
The number of the TR from Pokémon Sword and Shield
tmbdsp
tm#bdsp
yes
Number
Is this a TM in in Pokémon Brilliant Diamond and Shining Pearl?
The number of the TM from Pokémon Brilliant Diamond and Shining Pearl
tm9
tm#9
yes
Number
Is this a TM in in Pokémon Scarlet and Violet?
The number of the TM from Pokémon Scarlet and Violet
hm1
hm#1
yes
Number
Is this a HM in in Generation I?
The number of the HM from Generation I
hm2
hm#2
yes
Number
Is this a HM in in Generation II?
The number of the HM from Generation II
hm3
hm#3
yes
Number
Is this a HM in in Generation III?
The number of the HM from Generation III
hmrse
hm#rse
yes
Number
Is this a HM in in Pokémon Ruby, Sapphire, and Emerald?
The number of the HM from Pokémon Ruby, Sapphire, and Emerald
hm4
hm#4
yes
Number
Is this a HM in in Generation IV?
The number of the HM from Generation IV
hmdppt
hm#dppt
yes
Number
Is this a HM in in Pokémon Diamond, Pearl, and Platinum?
The number of the HM from Pokémon Diamond, Pearl, and Platinum
hmhs
hm#hs
yes
Number
Is this a HM in in Pokémon HeartGold and SoulSilver?
The number of the HM from Pokémon HeartGold and SoulSilver
hm5
hm#5
yes
Number
Is this a HM in in Generation V?
The number of the HM from Generation V
hm6
hm#6
yes
Number
Is this a HM in in Generation VI?
The number of the HM from Generation VI
hmoras
hm#oras
yes
Number
Is this a HM in in Pokémon Omega Ruby and Alpha Sapphire?
The number of the HM from Pokémon Omega Ruby and Alpha Sapphire
mtc yes Is this from a Move Tutor in Pokémon Crystal?
mtxd yes Is this from a Move Tutor in Pokémon XD: Gale of Darkness?
mtfl yes Is this from a Move Tutor in Pokémon FireRed and LeafGreen?
mte yes Is this from a Move Tutor in Pokémon Emerald?
mtdp yes Is this from a Move Tutor in Pokémon Diamond and Pearl?
mtpt yes Is this from a Move Tutor in Pokémon Platinum?
mths yes Is this from a Move Tutor in Pokémon HeartGold and SoulSilver?
mtbw yes Is this from a Move Tutor in Pokémon Black and White?
mtb2w2 yes Is this from a Move Tutor in Pokémon Black 2 and White 2?
mtxy yes Is this from a Move Tutor in Pokémon X and Y?
mtoras yes Is this from a Move Tutor in Pokémon Omega Ruby and Alpha Sapphire?
mtsm yes Is this from a Move Tutor in Pokémon Sun and Moon?
mtusum yes Is this from a Move Tutor in Pokémon Ultra Sun and Ultra Moon?
mtpe yes Is this from a Move Tutor in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!?
mtswsh yes Is this from a Move Tutor in Pokémon Sword and Shield?
mtioa yes Is this from a Move Tutor in The Isle of Armor?
mtbdsp yes Is this from a Move Tutor in Pokémon Brilliant Diamond and Shining Pearl?
mtla yes Is this from a Move Tutor in Pokémon Legends: Arceus?
na yesno Is it Not a TM, TR, HM, or Move Tutor move? (Defaults to yes)

Must be set to no if any other TM, TR, HM, or Move Tutor options have been set.

category CoolBeautifulCuteCleverTough Contest condition
appeal Number The number of Appeal Points the move scores in Pokémon Contest
jam Number The number of Appeal Points lost when the move is used for jamming in Pokémon Contest
cdesc String The move description from Pokémon Contest
appealsc Number The number of Appeal Points the move scores in Pokémon Super Contest
scdesc String The move description from Pokémon Super Contest
category6 CoolBeautifulCuteCleverTough Optional. Only used if the contest condition in Pokémon Contest Spectaculars are different from the value in the category parameter.
appeal6 Number The number of Appeal Points the move scores in Pokémon Contest Spectaculars
jam6 Number The number of Appeal Points lost when the move is used for jamming in Pokémon Contest Spectaculars
cdesc6 String The move description from Pokémon Contest Spectaculars
footnotes String Optional. Allows for footnotes to be added to the bottom of the infobox.
spm 01 Hides the links to Smogon's Movedex (along with anything added to footnotes) if set to 1. Defaults to 0.

Example

Hyper Beam
はかいこうせん Destruction Beam
Hyper Beam VIII.png
Hyper Beam VIII 2.png
Type  Normal
Category  Special
PP  5 (max. 8)
Power  150
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  4 ♥♥♥♥
Jamming  4 ♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
{{MoveInfobox
| n = 63
| name = Hyper Beam
| jname = はかいこうせん
| jtrans = Destruction Beam
| jtranslit = Hakai Kōsen
| gameimage = Hyper Beam VIII.png
| gameimage2 = Hyper Beam VIII 2.png
| gameimagewidth = 300
| type = Normal
| damagecategory = Special
| basepp = 5
| maxpp = 8
| power = 150
| accuracy = 90
| touches = no
| protect = yes
| magiccoat = no
| snatch = no
| mirrormove = yes
| kingsrock = yes
| sound = no
| field = no
| target = anyadjacent
| gen = I
| tm1 = yes
| tm#1 = 15
| tm2 = yes
| tm#2 = 15
| tm3 = yes
| tm#3 = 15
| tm4 = yes
| tm#4 = 15
| tm5 = yes
| tm#5 = 15
| tm6 = yes
| tm#6 = 15
| tm7 = yes
| tm#7 = 15
| tm8 = yes
| tm#8 = 08
| tmpe = yes
| tm#pe = 48
| na = no
| category = Cool
| appeal = 4
| jam = 4
| cdesc = Jams the others, and misses one turn of appeals.
| appealsc = 2
| scdesc = Earn +3 if the Pokémon that just went hit max Voltage.
| appeal6 = 4
| jam6 = 4
| cdesc6 = Startles all other Pokémon. User cannot act in the next turn.
}}