Template:Masters

Masters025.png Masters025W.png Type ElectricIC Masters.png Electric
Move type ElectricIC Masters.png Electric
Role Masters Tech.png Tech
Base Potential ★★★
Pikachu Weakness GroundIC Masters.png Ground
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are often struck by lightning.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential
Lv. 140, Max Potential
Mega Pikachu
Lv. 140, Base Potential
Lv. 140, Max Potential



Template documentation
Note: portions of the template sample may not be visible without values provided.
View or edit this documentation. (About template documentation)

The {{Masters}} template is used to display information about a Pokémon from Pokémon Masters EX.

Parameters

Parameter Allowed values Notes
name String The Pokémon's name.
namelink String Optional. The article that the Pokémon's name links to. If unspecified, automatically links to the Pokémon's species page.
ndex National Pokédex number The 4-digit National Pokédex number of the Pokémon.
Append with a code to select a specific form (e.g. for an Alolan form, add A. Find more »).
name2 String Optional. The Pokémon's name after Mega Evolving or in its other alternate form.
name2link String Optional. The article that the name of the Pokémon's other alternate form links to. If unspecified, automatically links to the base Pokémon's species page, even if a value was specified for namelink.
ndex2 National Pokédex number Optional. The 4-digit National Pokédex number of the Pokémon's second form.
Append with a code to select a specific form (e.g. for Mega Evolution, add M. Find more »).
arrow Optional. Indicates the direction of the Pokémon's transformation between forms. Defaults to .
gender mf Optional. The Pokémon's gender.
shiny yes Optional. Set to yes if the Pokémon is Shiny.
type NormalFireFightingWaterFlyingGrassPoisonElectricGroundPsychicRockIceBugDragonGhostDarkSteelFairy The Pokémon's sync move type.
role Strike (Physical)Strike (Special)TechSupportSprintField The sync pair's role.
exrole Strike (Physical)Strike (Special)TechSupportSprintField Optional. The sync pair's EX role.
move1 NormalFireFightingWaterFlyingGrassPoisonElectricGroundPsychicRockIceBugDragonGhostDarkSteelFairy The first type of the Pokémon's moves.
move2 NormalFireFightingWaterFlyingGrassPoisonElectricGroundPsychicRockIceBugDragonGhostDarkSteelFairy Optional. The second type of the Pokémon's moves.
move3 NormalFireFightingWaterFlyingGrassPoisonElectricGroundPsychicRockIceBugDragonGhostDarkSteelFairy Optional. The third type of the Pokémon's moves.
move4 NormalFireFightingWaterFlyingGrassPoisonElectricGroundPsychicRockIceBugDragonGhostDarkSteelFairy Optional. The fourth type of the Pokémon's moves.
move5 NormalFireFightingWaterFlyingGrassPoisonElectricGroundPsychicRockIceBugDragonGhostDarkSteelFairy Optional. The fifth type of the Pokémon's moves.
moveX yes Optional. Set to yes if the Pokémon's move type changes to match the Pokémon's type.
base 33EX44EX56 The number of stars the Pokémon has at base potential.
  • If the pair starts with 5 stars and is capable of reaching EX, put 6 instead.
  • If the pair starts with less than 5 stars but they are capable of reaching EX, add EX after the number.
weakness NormalFireFightingWaterFlyingGrassPoisonElectricGroundPsychicRockIceBugDragonGhostDarkSteelFairy The type this Pokémon is weak against.
description String The description of the Pokémon listed in the in-game Dex.
hp Number The HP stat of the Pokémon at Lv. 140, Base Potential.
atk Number The Attack stat of the Pokémon at Lv. 140, Base Potential.
def Number The Defense stat of the Pokémon at Lv. 140, Base Potential.
spatk Number The Sp. Atk stat of the Pokémon at Lv. 140, Base Potential.
spdef Number The Sp. Def stat of the Pokémon at Lv. 140, Base Potential.
spe Number The Speed stat of the Pokémon at Lv. 140, Base Potential.
hp2 Number The HP stat of the Pokémon at Lv. 140, Max Potential.
atk2 Number The Attack stat of the Pokémon at Lv. 140, Max Potential.
def2 Number The Defense stat of the Pokémon at Lv. 140, Max Potential.
spatk2 Number The Sp. Atk stat of the Pokémon at Lv. 140, Max Potential.
spdef2 Number The Sp. Def stat of the Pokémon at Lv. 140, Max Potential.
spe2 Number The Speed stat of the Pokémon at Lv. 140, Max Potential.
mega yes Optional. Set to yes if the Pokémon can Mega Evolve.
hp3 Number Optional. The HP stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.
atk3 Number Optional. The Attack stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.
def3 Number Optional. The Defense stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.
spatk3 Number Optional. The Sp. Atk stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.
spdef3 Number Optional. The Sp. Def stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.
spe3 Number Optional. The Speed stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.
hp4 Number Optional. The HP stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.
atk4 Number Optional. The Attack stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.
def4 Number Optional. The Defense stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.
spatk4 Number Optional. The Sp. Atk stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.
spdef4 Number Optional. The Sp. Def stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.
spe4 Number Optional. The Speed stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.

TemplateData

The {{Masters}} template is used to display information about a Pokémon from Pokémon Masters EX.

Template parameters

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Namename

The Pokémon's name.

Linerequired
Name Linknamelink

Optional. The article that the Pokémon's name links to. If unspecified, automatically links to the Pokémon's species page.

Page namesuggested
NDex numberndex

The 4-digit National Pokédex number of the Pokémon. Append with a code to select a specific form (e.g. for an Alolan form, add A).

Linerequired
Name2name2

Optional. The Pokémon's name after Mega Evolving or in its other alternate form.

Filesuggested
Name Link 2name2link

Optional. The article that the name of the Pokémon's other alternate form links to. If unspecified, automatically links to the base Pokémon's species page, even if a value was specified for <namelink>.

Page namesuggested
NDex number 2ndex2

Optional. The 4-digit National Pokédex number of the Pokémon's second form. Append with a code to select a specific form (e.g. for Mega Evolution, add M).

Linesuggested
Arrowarrow

Optional. Indicates the direction of the Pokémon's transformation between forms.

Suggested values
Default
Linesuggested
Gendergender

Optional. The Pokémon's gender.

Suggested values
m f
Linesuggested
Shinyshiny

Optional. Set to yes if the Pokémon is Shiny.

Suggested values
yes
Linesuggested
Sync Move Typetype

The Pokémon's sync move type.

Suggested values
Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy
Default
Unknown
Linerequired
Sync Rolerole

The sync pair's role.

Suggested values
Strike (Physical) Strike (Special) Tech Support Sprint Field
Linerequired
EX Sync roleexrole

Optional. The sync pair's EX role.

Linesuggested
Move type 1move1

The first type of the Pokémon's moves.

Suggested values
Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy
Linerequired
Move type 2move2

Optional. The second type of the Pokémon's moves.

Suggested values
Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy
Linesuggested
Move type 3move3

Optional. The third type of the Pokémon's moves.

Suggested values
Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy
Linesuggested
Move type 4move4

Optional. The fourth type of the Pokémon's moves.

Suggested values
Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy
Linesuggested
Move type 5move5

Optional. The fifth type of the Pokémon's moves.

Suggested values
Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy
Linesuggested
Move XmoveX

Optional. Set to yes if the Pokémon's move type changes to match the Pokémon's type.

Suggested values
yes
Default
no
Linesuggested
Base Potential Starsbase

The number of stars the Pokémon has at base potential.

If the pair starts with 5 stars and is capable of reaching EX, put 6 instead.

If the pair starts with less than 5 stars but they are capable of reaching EX, add EX after the number.

Suggested values
3 3EX 4 4EX 5 6
Linerequired
Weakness typeweakness

The type this Pokémon is weak against.

Suggested values
Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy
Linerequired
Dex Descriptiondescription

The description of the Pokémon listed in the in-game Dex.

Stringrequired
HP, Base Potentialhp

The HP stat of the Pokémon at Lv. 140, Base Potential.

Numberrequired
Attack, Base Potential.atk

The Attack stat of the Pokémon at Lv. 140, Base Potential.

Numberrequired
Defense, Base Potential.def

The Defense stat of the Pokémon at Lv. 140, Base Potential.

Numberrequired
Sp. Atk, Base Potential.spatk

The Sp. Atk stat of the Pokémon at Lv. 140, Base Potential.

Numberrequired
Sp. Def, Base Potential.spdef

The Sp. Def stat of the Pokémon at Lv. 140, Base Potential.

Numberrequired
Speed, Base Potential.spe

The Speed stat of the Pokémon at Lv. 140, Base Potential.

Numberrequired
HP, Max Potentialhp2

The HP stat of the Pokémon at Lv. 140, Max Potential.

Numbersuggested
Attack, Max Potential.atk2

The Attack stat of the Pokémon at Lv. 140, Max Potential.

Numbersuggested
Defense, Max Potential.def2

The Defense stat of the Pokémon at Lv. 140, Max Potential.

Numbersuggested
Sp. Atk, Max Potential.spatk2

The Sp. Atk stat of the Pokémon at Lv. 140, Max Potential.

Numbersuggested
Sp. Def, Max Potential.spdef2

The Sp. Def stat of the Pokémon at Lv. 140, Max Potential.

Numbersuggested
Speed, Max Potential.spe2

The Speed stat of the Pokémon at Lv. 140, Max Potential.

Numbersuggested
Mega Evolutionmega

Optional. Set to yes if the Pokémon can Mega Evolve.

Suggested values
yes
Default
no
Linesuggested
HP (Mega), Base Potentialhp3

Optional. The HP stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.

Numbersuggested
Attack (Mega), Base Potential.atk3

Optional. The Attack stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.

Numbersuggested
Defense (Mega), Base Potential.def3

Optional. The Defense stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.

Numbersuggested
Sp. Atk (Mega), Base Potential.spatk3

Optional. The Sp. Atk stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.

Numbersuggested
Sp. Def (Mega), Base Potential.spdef3

Optional. The Sp. Def stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.

Numbersuggested
Speed (Mega), Base Potential.spe3

Optional. The Speed stat of the Pokémon at Lv. 140, Base Potential, after Mega Evolving.

Numbersuggested
HP (Mega), Max Potentialhp4

Optional. The HP stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.

Numbersuggested
Attack (Mega), Max Potential.atk4

Optional. The Attack stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.

Numbersuggested
Defense (Mega), Max Potential.def4

Optional. The Defense stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.

Numbersuggested
Sp. Atk (Mega), Max Potential.spatk4

Optional. The Sp. Atk stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.

Numbersuggested
Sp. Def (Mega), Max Potential.spdef4

Optional. The Sp. Def stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.

Numbersuggested
Speed (Mega), Max Potential.spe4

Optional. The Speed stat of the Pokémon at Lv. 140, Max Potential, after Mega Evolving.

Numbersuggested

Examples

{{Masters
|name=Makuhita
|ndex=296
|gender=m
|type=Fighting
|role=Tech
|move1=Fighting
|base=3
|weakness=Flying
|description=It practices its slaps by repeated slapping tree trunks. It has been known to slap an Exeggutor and get flung away.
|hp=745|atk=204|def=87|spatk=66|spdef=104|spe=185
|hp2=865|atk2=264|def2=147|spatk2=126|spdef2=164|spe2=245
}}
Masters296.png Masters025W.png Type FightingIC Masters.png Fighting
Move type FightingIC Masters.png Fighting
Role Masters Tech.png Tech
Base Potential ★★★
Makuhita Weakness FlyingIC Masters.png Flying
It practices its slaps by repeated slapping tree trunks. It has been known to slap an Exeggutor and get flung away.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 745 204 87 66 104 185
Lv. 140, Max Potential 865 264 147 126 164 245
Mega Makuhita
Lv. 140, Base Potential
Lv. 140, Max Potential
{{Masters
|name=Solgaleo
|ndex=791
|type=Steel
|role=Strike (Physical)
|move1=Steel
|move2=Fighting
|base=5
|weakness=Ground
|description=Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.
|hp=540|atk=377|def=159|spatk=322|spdef=153|spe=265
|hp2=640|atk2=417|def2=199|spatk2=362|spdef2=193|spe2=305
}}
Masters791.png Masters025W.png Type SteelIC Masters.png Steel
Move types SteelIC Masters.png Steel / FightingIC Masters.png Fighting
Role Masters Physical Strike.png Strike (Physical)
Base Potential ★★★★★
Solgaleo Weakness GroundIC Masters.png Ground
Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 540 377 159 322 153 265
Lv. 140, Max Potential 640 417 199 362 193 305
Mega Solgaleo
Lv. 140, Base Potential
Lv. 140, Max Potential
{{Masters
|name=Blastoise
|ndex=009
|name2=Mega Blastoise
|ndex2=009M
|gender=m
|type=Water
|role=Support
|move1=Water
|base=6
|weakness=Electric
|description=Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
|hp=636|atk=154|def=277|spatk=175|spdef=277|spe=154
|hp2=784|atk2=206|def2=338|spatk2=230|spdef2=338|spe2=206
|mega=1
|hp3=636|atk3=154|def3=332|spatk3=175|spdef3=332|spe3=154
|hp4=784|atk4=206|def4=397|spatk4=230|spdef4=397|spe4=206
}}
Masters009.png Masters009M.png Type WaterIC Masters.png Water
Move type WaterIC Masters.png Water
Role Masters Support.png Support
Base Potential ★★★★★☆EX
Blastoise Mega Blastoise Weakness ElectricIC Masters.png Electric
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet.
Stats HP Attack Defense Sp. Atk Sp. Def Speed
Lv. 140, Base Potential 636 154 277 175 277 154
Lv. 140, Max Potential 784 206 338 230 338 206
Mega Blastoise
Lv. 140, Base Potential 636 154 332 175 332 154
Lv. 140, Max Potential 784 206 397 230 397 206