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Talk:Cool (condition)

Can someone change the table with contest moves?, or tell me who I should talk to. Many moves works same in contests so why not link them in table. Further type, category and generation of moves aren't relevant. My proposal isn't perfect, but simpler and shorter. <sorry for my bad english> --Dominikololo (talk) 17:16, 30 July 2015 (UTC)

Updated ORAS table

Here's an updated table for gen 6:


Gen Move Type Category Appeal Jam Description
V Acrobatics Flying Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
III Aerial Ace Flying Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Aeroblast Flying Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
II Agility Psychic Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
III Air Cutter Flying Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Air Slash Flying Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
IV Aqua Jet Water Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
II Barrier Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Blaze Kick Fire Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Brave Bird Flying Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
III Brick Break Fighting Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Bulk Up Fighting Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
III Bullet Seed Grass Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
V Circle Throw Fighting Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move later on the next turn.
II Cross Chop Fighting Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
IV Cross Poison Poison Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
III Crush Claw Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
I Cut Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Dark Pulse Dark Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Defog Flying Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Detect Fighting Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
IV Double Hit Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
I Double Kick Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Double Team Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Dragon Breath Dragon Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Badly startles the last Pokémon to act before the user.
III Dragon Claw Dragon Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Dragon Dance Dragon Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
II Dragon Rage Dragon Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
I Drill Peck Flying Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as the move used just before it.
II Dynamic Punch Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
V Electro Ball Electric Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used first.
III Extrasensory Psychic Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Extreme Speed Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
II False Swipe Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
VI Fell Stinger Bug Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
IV Fire Fang Fire Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Flame Charge Fire Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
IV Flare Blitz Fire Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
IV Focus Blast Fighting Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Focus Energy Normal Status
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Gets the Pokémon pumped up. Helps prevent nervousness, too.
IV Force Palm Fighting Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Frenzy Plant Grass Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
I Fury Attack Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
II Fury Cutter Bug Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Fusion Bolt Electric Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
I Guillotine Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
IV Gyro Ball Steel Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
II High Jump Kick Fighting Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI Hold Back Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
I Horn Attack Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Horn Drill Normal Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles all Pokémon that successfully showed their appeal.
III Howl Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
I Hyper Beam Normal Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 4
♥♥♥♥
Startles all other Pokémon. User cannot act in the next turn.
II Hyper Fang Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
III Hyper Voice Normal Special
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
IV Ice Fang Ice Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Iron Tail Steel Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Jump Kick Fighting Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI King's Shield Steel Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Leaf Blade Grass Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
V Leaf Tornado Grass Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
I Leer Normal Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
II Mach Punch Fighting Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
IV Magnet Bomb Steel Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
VI Mat Block Fighting Status
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
I Mega Kick Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
II Megahorn Bug Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Metal Burst Steel Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
II Metal Claw Steel Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
III Meteor Mash Steel Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Night Daze Dark Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Night Slash Dark Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
VI Oblivion Wing Flying Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
II Outrage Dragon Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI Parting Shot Dark Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
I Peck Flying Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
VI Phantom Force Ghost Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
I Pin Missile Bug Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
VI Precipice Blades Ground Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience a lot if used last.
IV Psycho Cut Psychic Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Psystrike Psychic Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Punishment Dark Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that the audience has high expectations of.
II Quick Attack Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
V Quick Guard Fighting Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Rapid Spin Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
I Razor Leaf Grass Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Razor Shell Water Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
I Razor Wind Normal Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Retaliate Normal Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
II Reversal Fighting Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
I Roar Normal Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move later on the next turn.
I Rolling Kick Fighting Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
V Sacred Sword Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
V Searing Shot Fire Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Shadow Claw Ghost Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Shadow Force Ghost Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
III Shock Wave Electric Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
II Sky Attack Flying Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
III Sky Uppercut Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Slash Normal Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Solar Beam Grass Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
I Sonic Boom Normal Special
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
II Spark Electric Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Spike Cannon Normal Physical
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Effectiveness varies depending on when it is used.
IV Stealth Rock Rock Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the remaining Pokémon nervous.
II Steel Wing Steel Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Affected by how well the previous Pokémon's move went.
V Storm Throw Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Excites the audience in any kind of contest.
I Submission Fighting Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
II Swift Normal Special
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes first this turn.
IV Tailwind Flying Status
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
V Techno Blast Normal Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works well if the user is pumped up.
II Teleport Psychic Status
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Prevents the user from being startled until the turn ends.
II Thunder Electric Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the more the crowd is excited.
IV Thunder Fang Electric Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
I Thunder Punch Electric Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Thunder Shock Electric Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Thunder Wave Electric Status
♥♥♥ 1
♥♥♥♥
♥♥♥ 3
♥♥♥♥
Startles all of the Pokémon to act before the user.
II Thunderbolt Electric Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Triple Kick Fighting Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
An appealing move that can be used repeatedly without boring the audience.
IV Trump Card Normal Special
♥♥♥ 1
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works better the later it is used in a turn.
I Twineedle Bug Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Twister Dragon Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV Vacuum Wave Fighting Special
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
V V-create Fire Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
I Vine Whip Grass Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
II Vital Throw Fighting Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Works great if the user goes last this turn.
V Volt Switch Electric Special
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Makes the audience quickly grow bored when an appeal move has little effect.
III Volt Tackle Electric Physical
♥♥♥♥ 6
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
A very appealing move, but after using this move, the user is more easily startled.
VI Water Shuriken Water Physical
♥♥♥ 3
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Causes the user to move earlier on the next turn.
I Wing Attack Flying Physical
♥♥♥♥ 4
♥♥♥♥
♥♥♥♥ 0
♥♥♥♥
Quite an appealing move.
IV X-Scissor Bug Physical
♥♥♥♥ 2
♥♥♥♥
♥♥♥ 1
♥♥♥♥
Badly startles Pokémon that used a move of the same type.
II Zap Cannon Electric Special
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Badly startles all Pokémon that successfully showed their appeal.
For a detailed description of a move's Contest effect, see its page.

Due to me having to create new, yet derivative, templates, I can't put this on the mainspace, so these templates are linked to my userspace instead as a temporary placeholder. (I do not know nor care if this is allowed, so don't bother me with the details.) TehPerson (talk) 21:42, 12 January 2016 (UTC)

Dynamic Punch/Punishment and Leer have very similar decription: "Badly startles (THE) Pokémon that the audience has high expectations of." could be a mistake. - Dominikololo (talk) 00:02, 25 February 2018 (UTC)

Return to "Cool (condition)" page.