Acupressure can actually be used on either the user or the ally. I'd change that in the "target" field, but I'm not sure if "team" is the correct classification? (Rookie here)--Cappuccino 21:31, 31 May 2009 (UTC)
- Thanks for the catch. You were right in saying "team"; the full list of variables here can be found at template talk:MoveInfobox, somewhere near the bottom. — THE TROM — 22:59, 31 May 2009 (UTC)
Seems like you can only use this skill 15 times before the game starts saying 'But it failed' --Sam6555 14:49, 1 August 2010 (UTC)
- Nevermind what I said, I just got 23 uses out of it before it stopped boosting. Maybe it stops when 1 stat reaches +6. --Sam6555 16:11, 1 August 2010 (UTC)
It should fail after 21 uses, since all 7 stats would be maxed: (special)attack/def, speed, evasion and accuracy. --Jobriq 18:52, 6 November 2011 (UTC)
Can this move actually be considered a variation of Acid Armor? It only has a 1/6 or something chance of raising Defense, so I don't know if it really applies. Arrogios 16:17, 27 October 2010 (UTC)
- It's not so much a variation of Acid Armor as it is all of the moves listed there. They all raise a stat two levels, while Acupressure can raise any stat by two levels. Acid Armor is just the name of the template. It could also be "Variations of the move Iron Defense" and have the same list. R.A. Hunter Blade 20:36, 27 October 2010 (UTC)
shouldn't nasty plot be related to acupressure. It raises the level of special attack by two, so therefore it should be alongside swords dance. please correct me if I am wrong.