Stunky (Pokémon)/Generation V learnset

← Stunky Stunky

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Scratch Normal Physical 04040 100100% 35
011 Focus Energy Normal Status 0000 00——% 30
044 Poison Gas Poison Status 0000 08080% 40
077 Screech Normal Status 0000 08585% 40
1010 Fury Swipes Normal Physical 01818 08080% 15
1414 SmokeScreen Normal Status 0000 100100% 20
1818 Feint Normal Physical 03030 100100% 10
2222 Slash Normal Physical 07070 100100% 20
2727 Toxic Poison Status 0000 09090% 10
3232 Acid Spray Poison Special 04040 100100% 20
3737 Night Slash Dark Physical 07070 100100% 15
4343 Memento Dark Status 0000 100100% 10
4949 Explosion Normal Physical 250250 100100% 5
  • Bold indicates a move that gets STAB when used by Stunky
  • Italic indicates a move that gets STAB only when used by an evolution of Stunky
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM09 Venoshock Poison Special 06565 100}}100% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM36 Sludge Bomb Poison Special 09090 100}}100% 10
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM64 Explosion Normal Physical 250250 100}}100% 5
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  TM95 Snarl Dark Special 05555 095}}95% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Stunky
  • Italic indicates a move that gets STAB only when used by an evolution of Stunky
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
      
      
 
Astonish Ghost Physical 30 100% 15
      
      
      
      
      
      
 
Crunch Dark Physical 80 100% 15
      
      
  
Double-Edge Normal Physical 120 100% 15
      
 
Flame Burst Fire Special 70 100% 15
      
 
Foul Play Dark Physical 95 100% 15
       Haze Ice Status —% 30
    Iron Tail* Steel Physical 100 75% 15
      
      
      
      
      
      
      
      
  
Leer Normal Status 100% 30
       Punishment Dark Physical 100% 5
      
      
     
Pursuit Dark Physical 40 100% 20
      
      
      
      
Scary Face Normal Status 100% 10
      
 
Smog Poison Special 20 70% 20
  • Moves marked with an asterisk (*) must be chain bred onto Stunky in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Stunky in that game.
  • Bold indicates a move that gets STAB when used by Stunky
  • Italic indicates a move that gets STAB only when used by an evolution of Stunky
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Stunky can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Stunky cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Stunky
  • Italic indicates a move that gets STAB only when used by an evolution of Stunky
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky Manor Foul Play Dark Physical 95 100% 15
Spooky Manor Sucker Punch Dark Physical 80 100% 5
  • A superscript level indicates that Stunky can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Stunky
  • Italic indicates a move that gets STAB only when used by an evolution of Stunky
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Captivate Normal Status 0000 100}}100% 20
IV Defog Flying Status 0000 00—}}—% 15
IV Endure Normal Status 0000 00—}}—% 10
IV Fury Cutter Bug Physical 02020 095}}95% 20
IV Headbutt Normal Physical 07070 100}}100% 15
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Stunky
  • Italic indicates a move that gets STAB only when used by an evolution of Stunky
  • Click on the generation numbers at the top to see transfer-only moves for other generations