Stantler (Pokémon)/Generation V learnset

← Stantler Stantler

By leveling up

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
033 Leer Normal Status 0000 100100% 30
077 Astonish Ghost Physical 03030 100100% 15
1010 Hypnosis Psychic Status 0000 06060% 20
1313 Stomp Normal Physical 06565 100100% 20
1616 Sand-Attack Ground Status 0000 100100% 15
2121 Take Down Normal Physical 09090 08585% 20
2323 Confuse Ray Ghost Status 0000 100100% 10
2727 Calm Mind Psychic Status 0000 00——% 20
3333 Role Play Psychic Status 0000 00——% 10
3838 Zen Headbutt Psychic Physical 08080 09090% 15
4343 Jump Kick Fighting Physical 100100 09595% 10
4949 Imprison Psychic Status 0000 00——% 10
5353 Captivate Normal Status 0000 100100% 20
5555 Me First Normal Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 00—}}—% 20
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 00—}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 08080 100}}100% 10
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
Bag TM Normal Sprite.png TM67 Retaliate Normal Physical 07070 100}}100% 5
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Normal Sprite.png TM83 Work Up Normal Status 0000 00—}}—% 30
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
RattataRaticateEkansArbokMeowthPersianGrowlitheArcanineEeveeVaporeonFlareonSnubbullGranbullHoundourMawilePoochyenaMightyenaElectrikeManectricLoudredExploudSeviperAbsolShinxLuxioLuxrayHippopotasHippowdonPatratWatchogLillipupHerdierStoutlandPansagePansearPanpourSandileKrokorokKrookodile
Bite Dark Physical 60 100% 25
PsyduckGolduck
Disable Normal Status 100% 20
Nidoran♂NidorinoNidokingJolteonCombuskenBlazikenDeerlingSawsbuck
Double Kick Fighting Physical 30 100% 30
VulpixNuzleaf
Extrasensory Psychic Special 80 100% 30
NidokingRapidashRhyhornRhydonRhyperiorSamurottSawsbuckBouffalant
Megahorn Bug Physical 120 85% 10
SentretFurretStantlerAbsolLucario
Me First Normal Status —% 20
WooperQuagsireSwinubPiloswineMamoswineMudkipMarshtompSwampertZigzagoonLinooneDrilburExcadrill
Mud Sport Ground Status —% 15
PrimeapeTaurosDunsparceSnubbullGranbullSandileKrokorokKrookodileDarumakaDarmanitanBouffalant
Rage Normal Physical 20 100% 20
Dunsparce
Spite Ghost Status 100% 10
NidokingMankeyPrimeapeTaurosTeddiursaUrsaringPiloswineMamoswineSpindaBlitzleZebstrikaSandileKrokorokKrookodileDarumakaDarmanitanCubchooBearticBouffalant
Thrash Normal Physical 120 100% 10
PsyduckGolduckTaurosGirafarigStantlerSpoinkGrumpigMunna
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Stantler in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Stantler in that game.
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Magic Room Psychic Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Stantler can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Stantler cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pleasant Forest Disable Normal Status 100% 20
Pleasant Forest Skill Swap Psychic Status —% 10
  • A superscript level indicates that Stantler can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see event moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Nightmare Ghost Status 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Shock Wave Electric Special 06060 00—}}—% 20
III IV Sucker Punch Dark Physical 08080 100}}100% 5
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see transfer-only moves for other generations