Stantler (Pokémon)/Generation VIII learnset

← Stantler Stantler

Stantler is available in Brilliant Diamond and Shining Pearl and Pokémon Legends: Arceus.

By leveling up

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
033 Leer Normal Status 0000 100100% 30
077 Astonish Ghost Physical 03030 100100% 15
1010 Hypnosis Psychic Status 0000 06060% 20
1313 Stomp Normal Physical 06565 100100% 20
1616 Sand Attack Ground Status 0000 100100% 15
2121 Take Down Normal Physical 09090 08585% 20
2323 Confuse Ray Ghost Status 0000 100100% 10
2727 Calm Mind Psychic Status 0000 00——% 20
3333 Role Play Psychic Status 0000 00——% 10
3838 Zen Headbutt Psychic Physical 08080 09090% 15
4343 Lunge Bug Physical 08080 100100% 15
4949 Imprison Psychic Status 0000 00——% 10
5050 Entrainment Normal Status 0000 100100% 15
5555 Double-Edge Normal Physical 120120 100100% 15
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 9 Tackle Normal Physical 40 50 30 100% 100% 30
5 14 Confusion Psychic Special 50 60 40 100% 100% 20
9 18 Hypnosis Psychic Status 70% 90% 20
15 25 Calm Mind Psychic Status —% —% 10
21 31 Psyshield Bash Psychic Physical 70 85 55 90% 100% 10
29 40 Extrasensory Psychic Special 70 85 55 100% 100% 15
37 48 Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
47 59 Double-Edge Normal Physical 100 120 80 100% 100% 5
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM04 TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM05 TM05 Roar Normal Status 0000 00—}}—% 20
TM10 TM10 Work Up Normal Status 0000 00—}}—% 30
TM11 TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16 TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17 TM17 Protect Normal Status 0000 00—}}—% 10
TM18 TM18 Rain Dance Water Status 0000 00—}}—% 5
TM22 TM22 Solar Beam Grass Special 120120 100}}100% 10
TM23 TM23 Iron Tail Steel Physical 100100 075}}75% 15
TM24 TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25 TM25 Thunder Electric Special 110110 070}}70% 10
TM26 TM26 Earthquake Ground Physical 100100 100}}100% 10
TM29 TM29 Psychic Psychic Special 09090 100}}100% 10
TM30 TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32 TM32 Double Team Normal Status 0000 00—}}—% 15
TM33 TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34 TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM42 TM42 Facade Normal Physical 07070 100}}100% 20
TM44 TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 TM45 Attract Normal Status 0000 100}}100% 15
TM46 TM46 Thief Dark Physical 06060 100}}100% 25
TM48 TM48 Skill Swap Psychic Status 0000 00—}}—% 10
TM53 TM53 Energy Ball Grass Special 09090 100}}100% 10
TM57 TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58 TM58 Endure Normal Status 0000 00—}}—% 10
TM68 TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM70 TM70 Flash Normal Status 0000 100}}100% 20
TM73 TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77 TM77 Psych Up Normal Status 0000 00—}}—% 10
TM82 TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM83 TM83 Bulldoze Ground Physical 06060 100}}100% 20
TM85 TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87 TM87 Swagger Normal Status 0000 085}}85% 15
TM90 TM90 Substitute Normal Status 0000 00—}}—% 10
TM92 TM92 Trick Room Psychic Status 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
Bite Dark Physical 60 100% 25
Disable Normal Status 100% 20
Double Kick Fighting Physical 30 100% 30
Extrasensory Psychic Special 80 100% 20
Megahorn Bug Physical 120 85% 10
Spite Ghost Status 100% 10
Thrash Normal Physical 120 100% 10
Zen Headbutt Psychic Physical 80 90% 15
  • Moves marked with an asterisk (*) must be chain bred onto Stantler in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Stantler in that game.
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Bulldoze Ground Physical 60 75 45 100% 100% 20
LA Calm Mind Psychic Status —% —% 10
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Energy Ball Grass Special 80 100 60 100% 100% 10
LA Giga Impact Normal Physical 120 150 100 90% 95% 5
LA Iron Tail Steel Physical 100 120 80 75% 90% 5
LA Megahorn Bug Physical 100 120 80 85% 95% 5
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
LA Wild Charge Electric Physical 85 105 65 100% 100% 10
LA Zen Headbutt Psychic Physical 80 100 60 90% 100% 10
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations