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Stakataka (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Stakataka
By
leveling up
Generation VII
Other generations:
VIII
-
IX
SM
USUM
Move
Type
Cat.
Pwr.
Acc.
PP
N/A
N/A
001
1
Protect
Normal
Status
0000
—
00—}}
—%
10
N/A
N/A
001
1
Tackle
Normal
Physical
040
40
100}}
100%
35
N/A
N/A
005
5
Rock Slide
Rock
Physical
075
75
090}}
90%
10
N/A
N/A
011
11
Stealth Rock
Rock
Status
0000
—
00—}}
—%
20
N/A
N/A
017
17
Bide
Normal
Physical
0000
—
00—}}
—%
10
N/A
N/A
019
19
Take Down
Normal
Physical
090
90
085}}
85%
20
N/A
N/A
023
23
Rock Throw
Rock
Physical
050
50
090}}
90%
15
N/A
N/A
031
31
Autotomize
Steel
Status
0000
—
00—}}
—%
15
N/A
N/A
037
37
Iron Defense
Steel
Status
0000
—
00—}}
—%
15
N/A
N/A
043
43
Iron Head
Steel
Physical
080
80
100}}
100%
15
N/A
N/A
047
47
Rock Blast
Rock
Physical
025
25
090}}
90%
10
N/A
N/A
053
53
Wide Guard
Rock
Status
0000
—
00—}}
—%
10
N/A
N/A
061
61
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Stakataka
Italic
indicates a move that gets STAB only when used by an Evolution of Stakataka
By
TM
Generation VII
Other generations:
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM23
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM59
TM59
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM91
TM91
Flash Cannon
Steel
Special
080
80
100}}
100%
10
TM92
TM92
Trick Room
Psychic
Status
0000
—
00—}}
—%
5
Bold
indicates a move that gets
STAB
when used by Stakataka
Italic
indicates a move that gets STAB only when used by an Evolution of Stakataka
By
breeding
Generation VII
Other generations:
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Stakataka in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Stakataka in that game.
Bold
indicates a move that gets
STAB
when used by Stakataka
Italic
indicates a move that gets STAB only when used by an Evolution of Stakataka
By
tutoring
Generation VII
Other generations:
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Bind
Normal
Physical
15
85%
20
S
M
US
UM
Block
Normal
Status
—
—%
5
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Magic Room
Psychic
Status
—
—%
10
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Recycle
Normal
Status
—
—%
10
S
M
US
UM
Role Play
Psychic
Status
—
—%
10
S
M
US
UM
Skill Swap
Psychic
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Stomping Tantrum
Ground
Physical
75
100%
10
S
M
US
UM
Superpower
Fighting
Physical
120
100%
5
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Stakataka can be tutored the move in that game
A colored abbreviation in a white box indicates that Stakataka cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Stakataka
Italic
indicates a move that gets STAB only when used by an Evolution of Stakataka