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Spiritomb (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Spiritomb
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Curse
Ghost
Status
0000
—
00—
—%
10
01
1
Pursuit
Dark
Physical
040
40
100
100%
20
01
1
Confuse Ray
Ghost
Status
0000
—
100
100%
10
01
1
Spite
Ghost
Status
0000
—
100
100%
10
01
1
Shadow Sneak
Ghost
Physical
040
40
100
100%
30
07
7
Feint Attack
Dark
Physical
060
60
00—
—%
20
13
13
Hypnosis
Psychic
Status
0000
—
060
60%
20
19
19
Dream Eater
Psychic
Special
100
100
100
100%
15
25
25
Ominous Wind
Ghost
Special
060
60
100
100%
5
31
31
Sucker Punch
Dark
Physical
070
70
100
100%
5
37
37
Nasty Plot
Dark
Status
0000
—
00—
—%
20
43
43
Memento
Dark
Status
0000
—
100
100%
10
49
49
Dark Pulse
Dark
Special
080
80
100
100%
15
Bold
indicates a move that gets
STAB
when used by Spiritomb
Italic
indicates a move that gets STAB only when used by an evolution of Spiritomb
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM41
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
TM61
TM61
Will-O-Wisp
Fire
Status
0000
—
085}}
85%
15
TM63
TM63
Embargo
Dark
Status
0000
—
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM83
TM83
Infestation
Bug
Special
020
20
100}}
100%
20
TM85
TM85
Dream Eater
Psychic
Special
100
100
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM95
TM95
Snarl
Dark
Special
055
55
095}}
95%
15
TM97
TM97
Dark Pulse
Dark
Special
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Spiritomb
Italic
indicates a move that gets STAB only when used by an evolution of Spiritomb
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Captivate
Normal
Status
—
100%
20
Destiny Bond
Ghost
Status
—
—%
5
Disable
US
UM
Normal
Status
—
100%
20
Foul Play
‡
Dark
Physical
95
100%
15
Grudge
Ghost
Status
—
—%
5
Imprison
Psychic
Status
—
—%
10
Nightmare
Ghost
Status
—
100%
15
Pain Split
Normal
Status
—
—%
20
Shadow Sneak
Ghost
Physical
40
100%
30
Smokescreen
Normal
Status
—
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Spiritomb in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Spiritomb in that game.
Bold
indicates a move that gets
STAB
when used by Spiritomb
Italic
indicates a move that gets STAB only when used by an evolution of Spiritomb
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Ally Switch
Psychic
Status
—
—%
15
S
M
US
UM
Foul Play
Dark
Physical
95
100%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Snatch
Dark
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Spite
Ghost
Status
—
100%
10
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Trick
Psychic
Status
—
100%
10
S
M
US
UM
Uproar
Normal
Special
90
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
S
M
US
UM
Wonder Room
Psychic
Status
—
—%
10
A black or white abbreviation in a colored box indicates that Spiritomb can be tutored the move in that game
A colored abbreviation in a white box indicates that Spiritomb cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Spiritomb
Italic
indicates a move that gets STAB only when used by an evolution of Spiritomb
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Retaliate
Normal
Physical
070
70
100}}
100%
5
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Silver Wind
Bug
Special
060
60
100}}
100%
5
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Spiritomb
Italic
indicates a move that gets STAB only when used by an evolution of Spiritomb
Click on the generation numbers at the top to see transfer-only moves for other generations