Pokémon Pinball mini: Difference between revisions

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| It does not have as much power as other bumpers, but is rather quick.
| It does not have as much power as other bumpers, but is rather quick.
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==Level elements==
A number of different physical elements appear on certain levels, either acting as obstacles or serving to assist the player.  The objects are always present on the levels they appear on and they always appear on the same level.
*Bumper: If the pinball hits the bumper, it bounces back with additional force.  On some levels, the bumper can move back and forth.
*{{p|Ditto}}: Ditto can be considered the opposite of the bumper.  If the pinball hits Ditto, it loses all its momentum and moves slowly downward.  On some levels, Ditto can move back and forth.
*Block: This boulder only serves as an obstacle and can be shattered if hit three times by the pinball, or if hit once by a power shot.
*Hard Block: This resembles a metal cube.  Like the block, it is an obstacle.  Unlike the block, it can only be shattered by a power shot.
*Pichu: Pichu hangs on a wall, facing outwards.  If the ball hits it, it grabs the ball and throws it in the direction it is facing.  with the same momentum it had when it hit Pichu.  If it was hit by a power shot, the ball will move upwards slightly when Pichu throws it, and will still count as a power shot for scoring and capturing purposes.  For the most part, each level that has Pichu has two of them, although there are exceptions.  Most notably, two Pichu are present on Pikachu's capture level.
*Water: If the ball lands in a pool of water, it's "game over".
*Out Hole: If the ball lands in the out hole, it is sucked in slowly (which is bad, especially on levels with a strict time limit) and regenerated normally.
*Gravity Changer: If the ball passes over a gravity changer (which looks like a black area with an arrow on it), gravity will now pull on the ball in the same direction as the arrow on that gravity changer.  Most notably, this is present on Clefairy's capture level.


==Trivia==
==Trivia==