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Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC) | Nevermind the previous message, I figured it out myself. [[User:Sheep|Sheep]] 18:09, 21 Feb 2005 (UTC) | ||
== Simplify the formulas == | == Simplify the formulas == | ||
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According to the "medium slow" formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there's no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }} | According to the "medium slow" formula, the EXP for level 1 should be -54. This is exploited in the [http://tasvideos.org/950M.html Pokémon Blue TAS]. However there's no sign of this in the article. Was it fixed in later games? {{unsigned|Gyorokpeter }} | ||
:It was fixed as of Generation III at the latest, I believe. According to the article, "Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics." [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC) | :It was fixed as of Generation III at the latest, I believe. According to the article, "Due most likely to the issue of speed when using these formulas, the GBA games will simply use a {{wp|lookup table}} for each value of any type instead of computing them. Because of this, these formulas are not actually part of the game mechanics." [[User:Ultraflame|Ultraflame]] 05:41, 22 December 2009 (UTC) | ||
== Experience gain in battle == | |||
The section on the experience gained in battle only mentions the total experience gained, and not how experience is spread throughout multiple participants in the battle. That information seems like a useful mechanic and should be appended by someone who can add it. --[[User:Naokohiro|Naokohiro]] 19:21, 9 January 2010 (UTC) |
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