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* '''Contact''' determines whether there is physical contact during the attack or not, for determining effects of certain [[abilities]] such as {{A|Static}} and {{A|Rough Skin}}. This byte also determines whether this move is affected by items such as King's Rock or BrightPowder. | * '''Contact''' determines whether there is physical contact during the attack or not, for determining effects of certain [[abilities]] such as {{A|Static}} and {{A|Rough Skin}}. This byte also determines whether this move is affected by items such as King's Rock or BrightPowder. | ||
* '''Padding''' consists of a sequence of 3 bytes. Each one of those bytes should be set to 0x00. | * '''Padding''' consists of a sequence of 3 bytes. Each one of those bytes should be set to 0x00. | ||
==Fingerprint== | |||
<pre> | |||
00 00 00 00 00 00 00 00 00 00 00 00 // - (used for unknown moves) | |||
00 28 00 64 23 00 00 00 33 00 00 00 // POUND | |||
2B 32 01 64 19 00 00 00 33 00 00 00 // KARATE CHOP | |||
1D 0F 00 55 0A 00 00 00 33 00 00 00 // DOUBLESLAP | |||
1D 12 00 55 0F 00 00 00 33 00 00 00 // COMET PUNCH | |||
00 50 00 55 14 00 00 00 33 00 00 00 // MEGA PUNCH | |||
22 28 00 64 14 64 00 00 32 00 00 00 // PAY DAY | |||
04 4B 0A 64 0F 0A 00 00 13 00 00 00 // FIRE PUNCH | |||
05 4B 0F 64 0F 0A 00 00 13 00 00 00 // ICE PUNCH | |||
06 4B 0D 64 0F 0A 00 00 13 00 00 00 // THUNDERPUNCH | |||
... | |||
</pre> | |||
{{data structure}} | {{data structure}} |
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