Move data structure (Generation III): Difference between revisions

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* '''Contact''' determines whether there is physical contact during the attack or not, for determining effects of certain [[abilities]] such as {{A|Static}} and {{A|Rough Skin}}. This byte also determines whether this move is affected by items such as King's Rock or BrightPowder.
* '''Contact''' determines whether there is physical contact during the attack or not, for determining effects of certain [[abilities]] such as {{A|Static}} and {{A|Rough Skin}}. This byte also determines whether this move is affected by items such as King's Rock or BrightPowder.
* '''Padding''' consists of a sequence of 3 bytes. Each one of those bytes should be set to 0x00.
* '''Padding''' consists of a sequence of 3 bytes. Each one of those bytes should be set to 0x00.
==Fingerprint==
<pre>
00 00 00 00 00 00 00 00 00 00 00 00  // - (used for unknown moves)
00 28 00 64 23 00 00 00 33 00 00 00  // POUND
2B 32 01 64 19 00 00 00 33 00 00 00  // KARATE CHOP
1D 0F 00 55 0A 00 00 00 33 00 00 00  // DOUBLESLAP
1D 12 00 55 0F 00 00 00 33 00 00 00  // COMET PUNCH
00 50 00 55 14 00 00 00 33 00 00 00  // MEGA PUNCH
22 28 00 64 14 64 00 00 32 00 00 00  // PAY DAY
04 4B 0A 64 0F 0A 00 00 13 00 00 00  // FIRE PUNCH
05 4B 0F 64 0F 0A 00 00 13 00 00 00  // ICE PUNCH
06 4B 0D 64 0F 0A 00 00 13 00 00 00  // THUNDERPUNCH
...
</pre>


{{data structure}}
{{data structure}}
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