Contest data structure (Generation III): Difference between revisions

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* '''???''' is currently under investigation. It is expected to be the ID of that move's contest effect or maybe an animation ID.
* '''???''' is currently under investigation. It is expected to be the ID of that move's contest effect or maybe an animation ID.


* '''Appeal''' indicates how much appeal this move receives, multiplied by 10. A value of 20 therefore indicates 2 appeal points.
* '''Appeal''' indicates how much appeal this move receives, multiplied by 10. A value of 0x14 (decimal 20) therefore indicates 2 appeal points.


* '''Jam''' indicates how much jamming this move produces, multiplied by 10. A value of 10 therefore indicates 1 jam point.
* '''Jam''' indicates how much jamming this move produces, multiplied by 10. A value of 0x0A (decimal 10) therefore indicates 1 jam point.


* '''Padding''' consists of 1 byte and should always be set to 0x00 (aligns the structure on 4-bytes boundaries).
* '''Padding''' consists of 1 byte and should always be set to 0x00 (aligns the structure on 4-bytes boundaries).
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