Contest data structure (Generation III): Difference between revisions

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Added fingerprint
(Created page to describe contest moves' jam/appeal points storage.)
 
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Unlike most other structures which use the move's ID as the key for this array, this array of structures uses the move's contest description ID as its index.
Unlike most other structures which use the move's ID as the key for this array, this array of structures uses the move's contest description ID as its index.
==Fingerprint==
Since this array uses the move's contest description ID as it's index, we chose to display the corresponding description after each structure.
<pre>
00 28 00 00  // "A highly appealing move!"
00 3c 00 00  // "After this move, the user is more easily startled!"
00 50 00 00  // "Makes a great appeal, but allows no more to the end!"
00 1e 00 00  // "Can be repeatedly used without boring the JUDGE!"
01 14 00 00  // "Can avoid being startled by others once!"
01 0a 00 00  // "Can avoid being startled!"
01 1e 00 00  // "Can avoid being startled by others a little!"
01 1e 00 00  // "After this move, the user is less likely to be startled!"
...
</pre>


==See also==
==See also==
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