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LordArceus (talk | contribs) m (→Participants: had a bit of an issue, a name had a = in and the u template wouldn't accept it.) |
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{{Project leader|{{u|UltimateSephiroth}}}} | |||
[[Image:Project SpriteDex logo.png|right|100px]] | [[Image:Project SpriteDex logo.png|right|100px]] | ||
Some Bulbapedia members have formed a [[Bulbapedia:Project|project]] to better organize efforts pertaining to sprites on Bulbapedia. If you would like to help, please inquire on the talk page or the [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 Bulbapedia forum]. Please also read the [[Bulbapedia:Project SpriteDex/To-do list|to-do list]]. | Some Bulbapedia members have formed a [[Bulbapedia:Project|project]] to better organize efforts pertaining to sprites on Bulbapedia. If you would like to help, please inquire on the talk page or the [http://bmgf.bulbagarden.net/forumdisplay.php?f=195 Bulbapedia forum]. Please also read the [[Bulbapedia:Project SpriteDex/To-do list|to-do list]]. | ||
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To join the project, simply add your name to the bottom of this list: | To join the project, simply add your name to the bottom of this list: | ||
* | * '''{{u|UltimateSephiroth}} {{tt|(Hover to see the merits)|Jap RG sprite flipping, Y transparency/flipping, G transparency/size fixing and RS transparency/size fixing}}''' - Project Leader | ||
* {{u|LordArceus}} - I do {{tt|this stuff|For all games: Transparency fixes, flips, providing sprites in place of links, size fixes}}... - Project founder | |||
* {{u|Kogoro}} - Well, since I've already fixed a few transparency issues, I guess I should add myself. | * {{u|Kogoro}} - Well, since I've already fixed a few transparency issues, I guess I should add myself. | ||
* {{u|Chocolate}} - Some of the [[Generation I|Gen. I]] sprites we have are all wrong. All sprites should face the viewer, and most of the Gen. I sprites fail to do that. I fixed a lot of them in early October, and I want to help with the rest. | * {{u|Chocolate}} - Some of the [[Generation I|Gen. I]] sprites we have are all wrong. All sprites should face the viewer, and most of the Gen. I sprites fail to do that. I fixed a lot of them in early October, and I want to help with the rest. |
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