Talk:Technician (Ability): Difference between revisions

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::So that means STAB Tech'd moves are really operating at a x2.25? Or still just x1.5? [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 08:17, 24 June 2009 (UTC)
::So that means STAB Tech'd moves are really operating at a x2.25? Or still just x1.5? [[User:ArcToraphim|Luna Tiger]] * [[User talk:ArcToraphim|the Arc Toraph]] 08:17, 24 June 2009 (UTC)
:::It's x2.25, yes. Spike Cannon if it hit 5 times would have 225 base power, and Smellingsalt against a paralysed foe would be 270! [[User:bookofveteran|bookofveteran]] 13:47, 01 August 2009 (UTC)
:::It's x2.25, yes. Spike Cannon if it hit 5 times would have 225 base power, and Smellingsalt against a paralysed foe would be 270! [[User:bookofveteran|bookofveteran]] 13:47, 01 August 2009 (UTC)
== Pursuiting a Fleeing foe + Technician, how does it work? ==
I'm having my doubts there. Technician would normally activate on Pursuit if the foe wasn't fleeing, giving it a base power of 60. But if the foe were to flee just when the attacker would use Pursuit, what would the base power be?:
40(Base Power)x2(Pursuit's Ability)= 80
or
40(Base Power)x1.5(Technician)x2(Pursuit's Ability)= 120
(A typical pokémon with Technician and Pursuit would be Scizor, just in case)
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