Talk:Honey: Difference between revisions

376 bytes added ,  17 September 2009
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I took the information DIRECTLY from the GAME CODE itself.  Why are you altering it?  The percentages were calculated EXACTLY the way the game determines a Pokemon.  Yes I did not take into consideration the lack of "sufficient randomness", but that only accounts for less than +-0.01% of the actual amount and has nothing to do with your "subjective experience".  Your "subjective" experience has nothing to do with what the game actually does.  In fact, I take great insult knowing that I spent quite a bit of time putting together the technical explination and final tables for you guys to change it to what the game DOESN'T do.  I will not fix it, have fun with your subjectivity. [[User:Sabresite|Sabresite]] 07:59, 17 September 2009 (UTC)
I took the information DIRECTLY from the GAME CODE itself.  Why are you altering it?  The percentages were calculated EXACTLY the way the game determines a Pokemon.  Yes I did not take into consideration the lack of "sufficient randomness", but that only accounts for less than +-0.01% of the actual amount and has nothing to do with your "subjective experience".  Your "subjective" experience has nothing to do with what the game actually does.  In fact, I take great insult knowing that I spent quite a bit of time putting together the technical explination and final tables for you guys to change it to what the game DOESN'T do.  I will not fix it, have fun with your subjectivity. [[User:Sabresite|Sabresite]] 07:59, 17 September 2009 (UTC)
As a note, the rarities were NOT backwards, but thanks for making them backwards.  I can confirm this, as I have read the code numerous times.  The game's if statements are exclusive by doing a check for one column, the last column, then leaving the third with an else statement, hence why it may "seem" backwards. [[User:Sabresite|Sabresite]] 08:04, 17 September 2009 (UTC)


== One little problem... ==
== One little problem... ==
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