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I took the information DIRECTLY from the GAME CODE itself. Why are you altering it? The percentages were calculated EXACTLY the way the game determines a Pokemon. Yes I did not take into consideration the lack of "sufficient randomness", but that only accounts for less than +-0.01% of the actual amount and has nothing to do with your "subjective experience". Your "subjective" experience has nothing to do with what the game actually does. In fact, I take great insult knowing that I spent quite a bit of time putting together the technical explination and final tables for you guys to change it to what the game DOESN'T do. I will not fix it, have fun with your subjectivity. [[User:Sabresite|Sabresite]] 07:59, 17 September 2009 (UTC) | I took the information DIRECTLY from the GAME CODE itself. Why are you altering it? The percentages were calculated EXACTLY the way the game determines a Pokemon. Yes I did not take into consideration the lack of "sufficient randomness", but that only accounts for less than +-0.01% of the actual amount and has nothing to do with your "subjective experience". Your "subjective" experience has nothing to do with what the game actually does. In fact, I take great insult knowing that I spent quite a bit of time putting together the technical explination and final tables for you guys to change it to what the game DOESN'T do. I will not fix it, have fun with your subjectivity. [[User:Sabresite|Sabresite]] 07:59, 17 September 2009 (UTC) | ||
As a note, the rarities were NOT backwards, but thanks for making them backwards. I can confirm this, as I have read the code numerous times. The game's if statements are exclusive by doing a check for one column, the last column, then leaving the third with an else statement, hence why it may "seem" backwards. [[User:Sabresite|Sabresite]] 08:04, 17 September 2009 (UTC) | |||
== One little problem... == | == One little problem... == |
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