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[[Image:SpecialIC.gif|frame|right]] | [[Image:SpecialIC.gif|frame|right]] | ||
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'''Damage categories''' are a feature newly-introduced in [[Generation IV]] that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power off of the user's [[Stat#Attack|Attack]] and the target's [[Stat#Defense|Defense]] or the user's [[Stat#Special Attack|Special Attack]] and the target's [[Stat#Special Defense|Special Defense]] depending on its type. For example, all {{type2|Fighting}} moves were | '''Damage categories''' are a feature newly-introduced in [[Generation IV]] that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power off of the user's [[Stat#Attack|Attack]] and the target's [[Stat#Defense|Defense]] or the user's [[Stat#Special Attack|Special Attack]] and the target's [[Stat#Special Defense|Special Defense]] depending on its type. For example, all {{type2|Fighting}} moves were the former, while all {{type2|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage off of the Special Attack and Special Defense of the user and target, respectively. | ||
The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, {{p|Sneasel}}, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it [[Same-type attack bonus|STAB]], due to {{type2|Ice}} and {{type2|Dark}} moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack [[base stat]], 95. | The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, {{p|Sneasel}}, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it [[Same-type attack bonus|STAB]], due to {{type2|Ice}} and {{type2|Dark}} moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack [[base stat]], 95. |
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