Snagging: Difference between revisions

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Proper link to Caught Pokémon
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[[Image:Snagsequence.PNG|thumb|Snagging a {{p|Delcatty}}]]
[[Image:Snagsequence.PNG|thumb|Snagging a {{p|Delcatty}}]]
'''Snagging''' is a method of stealing [[captured Pokémon]].  It is used by both protagonists and antagonists in {{g|Colosseum}} and {{g|XD: Gale of Darkness}}.  [[Team Snagem]] snags [[Pokémon]] from their {{pkmn|trainer}}s and gives them to [[Cipher]] so they can be converted into [[Shadow Pokémon]].  Conversely, [[Wes]] and later [[Michael]] will snag the Shadow Pokémon Cipher has created and [[Purification|purify]] them back into normal Pokémon.
'''Snagging''' is a method of stealing {{pkmn2|caught|captured Pokémon}}.  It is used by both protagonists and antagonists in {{g|Colosseum}} and {{g|XD: Gale of Darkness}}.  [[Team Snagem]] snags [[Pokémon]] from their {{pkmn|trainer}}s and gives them to [[Cipher]] so they can be converted into [[Shadow Pokémon]].  Conversely, [[Wes]] and later [[Michael]] will snag the Shadow Pokémon Cipher has created and [[Purification|purify]] them back into normal Pokémon.


To snag a Pokémon, the thief needs a [[Snag Machine]] and any sort of [[Poké Ball]].  The thief then enters a [[Pokémon battle]] with another trainer.  The Snag Machine will convert the normal Poké Ball into a [[Snag Ball]], which the thief then throws at the other trainer's Pokémon.  This Snag Ball ignores that the Pokémon has already been captured and attempts to capture it as though the Pokémon were wild.  If successful, the Pokémon becomes the property of the thief, and there is virtually nothing the other trainer can do about it, if he even realizes what has transpired.
To snag a Pokémon, the thief needs a [[Snag Machine]] and any sort of [[Poké Ball]].  The thief then enters a [[Pokémon battle]] with another trainer.  The Snag Machine will convert the normal Poké Ball into a [[Snag Ball]], which the thief then throws at the other trainer's Pokémon.  This Snag Ball ignores that the Pokémon has already been captured and attempts to capture it as though the Pokémon were wild.  If successful, the Pokémon becomes the property of the thief, and there is virtually nothing the other trainer can do about it, if he even realizes what has transpired.
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