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Talk:Glitch

1,555 bytes added, 20:28, 12 May 2009
Sticky hold glitch: new section
::::What do you mean by "official glitches"? I can make a FireRed ROM to put you fight a [[?]] if I like, or make you face a [['M]] on a Blue ROM (which could cause the Hall of Fame glitch to occur), and that's hacking just like sprite and map editing. <font color="#3fff00">'''UltimateSephiroth'''</font> <sup>([[User:UltimateSephiroth|<font color="#3f7f00">about me</font>]] · [[User talk:UltimateSephiroth|<font color="#3f7f00">chat</font>]] · [[Special:Contributions/UltimateSephiroth|edits]])</sup> 22:57, 28 December 2008 (UTC)
:::::This is not a ROM, it's an actual cartridge, and she's never cheated. [[User:Arceus is the Best|Arceus is the Best]] 19:53, 10 January 2009 (UTC)
 
== Sticky hold glitch ==
 
I'm surprised this one is missing. It only occurs very rarely, but it's really fun to look at when it does occur. As far as I know it doesn't exist in DPPt, and was introduced in RSE. It has two forms, a wild battle form, and a vs. battle form
 
For the wild battle form, just KO wild Grimers with covet. It happens rarely but sometimes wild Grimers hold nugget items. Also half the time they have sticky hold, half the time they have stench. If your pokemon KOs the Grimer with covet and had the opportunity to steal a nugget, but was denied the steal because of Sticky Hold, the sprite for the grimer does not disappear from the screen when the grimer faints.
 
For the Vs. battle form you need: two RSE games/GBAs, a weak pokemon with the "sticky hold" ability(a low lever Grimer is probably best), in the other game
Step 1: Set up a team where the first pokemon has the "Sticky hold" ability, and an item. (preferably a very low level one as it needs to get KOed by covet for the glitch to work, I used a L13 Grimer)
Step 2: double check to make sure you have a secret base setup somewhere the second game can access it.
Step 3: record swap so that the second game can battle against the team including Grimer.
Step 4: KO the Grimer with covet.
 
When it faints another pokemon will appear on the screen, but the game will still draw the Grimer sprite on top of it using the pallette from the pokemon that is actually battling. the Grimer sprite will remain in place until you switch to something other than the battle screen.
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