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DVs are stored pretty logically. Starting from the least significant bit, each stat from HP to Special Defense takes up 5 bits, leaving the uppermost 2 bits zeroed. | DVs are stored pretty logically. Starting from the least significant bit, each stat from HP to Special Defense takes up 5 bits, leaving the uppermost 2 bits zeroed. | ||
==See also== | |||
[[Pokémon data structure in the GBA]] | |||
[[Category:Structures]] | [[Category:Structures]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
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