Pokémon data substructures (Generation III): Difference between revisions

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DVs are stored pretty logically. Starting from the least significant bit, each stat from HP to Special Defense takes up 5 bits, leaving the uppermost 2 bits zeroed.
DVs are stored pretty logically. Starting from the least significant bit, each stat from HP to Special Defense takes up 5 bits, leaving the uppermost 2 bits zeroed.
==See also==
[[Pokémon data structure in the GBA]]


[[Category:Structures]]
[[Category:Structures]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
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