Talk:Pseudorandom number generation: Difference between revisions

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: There are people who are interested in how the game works on a technical and fundamental level.  If you do not want to see this, I see two alternatives.  Remove it, and I will be happy to stop posting technical information about the game and I will be happy to post it elsewhere.  Second, I can make a separate technical page for different aspects of the game.  This has its advantages and disadvantages.  Advantage would be a central location from where to pull information about the game, separate from game mechanics and background.  Disadvantage is that much of the information will be duplicated.  I personally don't care either way. {{unsigned|Sabresite}}
: There are people who are interested in how the game works on a technical and fundamental level.  If you do not want to see this, I see two alternatives.  Remove it, and I will be happy to stop posting technical information about the game and I will be happy to post it elsewhere.  Second, I can make a separate technical page for different aspects of the game.  This has its advantages and disadvantages.  Advantage would be a central location from where to pull information about the game, separate from game mechanics and background.  Disadvantage is that much of the information will be duplicated.  I personally don't care either way. {{unsigned|Sabresite}}


: I'd like to note that although randomizers are indeed usually seeded by the current date and time, the 3rd generation RPGs use the total time spent on the title screen. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 11:01, 12 April 2009 (UTC)
I'd like to note that although randomizers are indeed usually seeded by the current date and time, the 3rd generation RPGs use the total time spent on the title screen. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 11:01, 12 April 2009 (UTC)
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