Talk:Pseudorandom number generation in Pokémon: Difference between revisions

no edit summary
No edit summary
Line 6: Line 6:


: There are people who are interested in how the game works on a technical and fundamental level.  If you do not want to see this, I see two alternatives.  Remove it, and I will be happy to stop posting technical information about the game and I will be happy to post it elsewhere.  Second, I can make a separate technical page for different aspects of the game.  This has its advantages and disadvantages.  Advantage would be a central location from where to pull information about the game, separate from game mechanics and background.  Disadvantage is that much of the information will be duplicated.  I personally don't care either way. {{unsigned|Sabresite}}
: There are people who are interested in how the game works on a technical and fundamental level.  If you do not want to see this, I see two alternatives.  Remove it, and I will be happy to stop posting technical information about the game and I will be happy to post it elsewhere.  Second, I can make a separate technical page for different aspects of the game.  This has its advantages and disadvantages.  Advantage would be a central location from where to pull information about the game, separate from game mechanics and background.  Disadvantage is that much of the information will be duplicated.  I personally don't care either way. {{unsigned|Sabresite}}
: I'd like to note that although randomizers are indeed usually seeded by the current date and time, the 3rd generation RPGs use the total time spent on the title screen. --[[User:Kyoufu Kawa|Kyoufu Kawa]] 11:01, 12 April 2009 (UTC)
115

edits