Weather: Difference between revisions

76 bytes added ,  27 February 2009
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* Activating move: {{m|Sunny Day}}
* Activating move: {{m|Sunny Day}}
* Activating ability: {{a|Drought}}
* Activating ability: {{a|Drought}}
* Routes where it is encountered naturally: Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) (R/E); Routes where [[Terra Cave]] appears (E)
* Routes where it is encountered naturally: Eastern [[Hoenn]] [[Water route]]s (after {{p|Groudon}} is awakened, before it is captured) ([[Pokémon Ruby and Sapphire Versions|R/E]]); Routes where [[Terra Cave]] appears ({{game3|Emerald|E}})


===Heavy rain===
===Heavy rain===
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* Activating move: {{m|Rain Dance}}
* Activating move: {{m|Rain Dance}}
* Activating ability: {{a|Drizzle}}
* Activating ability: {{a|Drizzle}}
* Routes where it is encountered naturally: [[Route 119]] (some days: R/S/E); [[Route 120]] (always: R/S/E); [[Route 123]] (some days: R/S/E); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) (S/E); Routes where [[Marine Cave]] appears (E); {{rt|212}} (always: D/P); {{rt|213}} (sometimes: D/P); {{rtn|214}} (south leg) (D/P); {{rtn|215}} (always: D/P)
* Routes where it is encountered naturally: {{rt|119}} (some days: R/S/E); {{rt|120}} (always: R/S/E); {{rt|123}} (some days: R/S/E); eastern [[Hoenn]] [[Water route]]s (after {{p|Kyogre}} is awakened, before it is captured) (S/E); Routes where [[Marine Cave]] appears (E); {{rt|212}} (always: D/P); {{rt|213}} (sometimes: D/P); {{rtn|214}} (south leg) (D/P); {{rtn|215}} (always: D/P)


===Sandstorm===
===Sandstorm===
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* Activating move: {{m|Sandstorm}}
* Activating move: {{m|Sandstorm}}
* Activating ability: {{a|Sand Stream}}
* Activating ability: {{a|Sand Stream}}
* Routes where it is encountered naturally: [[Route 111]] (the desert: R/S/E), [[Route 228]] (D/P)
* Routes where it is encountered naturally: {{rt|111}} (the desert: R/S/E), {{rt|228}} ([[Pokémon Diamond and Pearl Versions|D/P]])


===Hailstorm===
===Hailstorm===
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* Clearing move: {{m|Defog}}
* Clearing move: {{m|Defog}}
* Activating ability: None.
* Activating ability: None.
* Routes/areas where it is encountered naturally: [[Route 210]] (north leg) (D/P); [[Mt. Coronet|Mt. Coronet basement]] (D/P); {{si|Victory Road}} (path to [[Route 224]]: D/P); [[Turnback Cave]] (D/P); [[Courtyard Colosseum]] (PBR)
* Routes/areas where it is encountered naturally: {{rt|210}} (north leg) (D/P); [[Mt. Coronet|Mt. Coronet basement]] (D/P); {{si|Victory Road}} (path to [[Route 224]]: D/P); [[Turnback Cave]] (D/P); [[Courtyard Colosseum]] (PBR)
<!--Are these conditions, do they get canceled by sun, rain, etc.?
<!--Are these conditions, do they get canceled by sun, rain, etc.?
==Arena conditions==
==Arena conditions==
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<gallery perrow="3">
<gallery perrow="3">
Image:Sunny Field.png|The blindingly-hot sun shines down.
Image:Sunny Field.png|The blindingly-hot sun shines down.
Image:Rainy Field.png|A gloomy day on [[Route 101]].
Image:Rainy Field.png|A gloomy day on {{rt|101}}.
Image:Sandstorm Field.png|A sandstorm rages.
Image:Sandstorm Field.png|A sandstorm rages.
Image:Fog.jpg|Fog looming ahead.
Image:Fog.jpg|Fog looming ahead.
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Another new weather condition introduced in Generation IV was the fog condition. Instead of having a move to activate it, however, there was a move introduced to ''clear'' it. This move was {{hm|05|Defog}}.
Another new weather condition introduced in Generation IV was the fog condition. Instead of having a move to activate it, however, there was a move introduced to ''clear'' it. This move was {{hm|05|Defog}}.


More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m2|Gravity|one move}} would rid {{a2|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user's team for three turns.
More interesting things introduced within Generation IV were other conditions that had nothing to do with the weather, but behaved similarly to the weather-activating moves. Like the weather conditions, these moves would affect all Pokémon on the field for five turns, and in various ways. For example, {{m|Gravity|one move}} would rid {{a2|Levitate|Levitating}} Pokémon of their powers, and force both them and {{type2|Flying}}s to take damage from {{type2|Ground}} moves, as well as disabling moves like {{m|Fly}} and {{m|Bounce}}, whereas another, {{m|Magnet Rise}}, makes the user invulnerable to {{type2|Ground}} moves, again for five turns. Also, {{m|Trick Room}} alters the dimensions for five turns, making slower Pokémon attack first; and {{m|Tailwind}} increases the Speed of the user's team for three turns.


== Trivia ==
== Trivia ==
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