Talk:Double Battle: Difference between revisions

(Multi-Target order and Dark Void)
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I have played double battles a lot recently. One aspect of them(In 4th Gen at least) that can be of importance, is that any attack that targets to multiple pokemon will hit the fastest target first, and the slowest last(Same goes in Trick Room, basically reversing the normal order). One important use of this I know is in regards to Dark Void in Battle Revolution Doubles while Sleep Clause is active. The fastest target will be the first to get hit(Or get lucky with a miss). The slower one will be guaranteed to avoid it if it hits the faster one and puts sleep on them, unless the faster one already has a non-sleep status on them/it misses the fast target.  
I have played double battles a lot recently. One aspect of them(In 4th Gen at least) that can be of importance, is that any attack that targets to multiple pokemon will hit the fastest target first, and the slowest last(Same goes in Trick Room, basically reversing the normal order). One important use of this I know is in regards to Dark Void in Battle Revolution Doubles while Sleep Clause is active. The fastest target will be the first to get hit(Or get lucky with a miss). The slower one will be guaranteed to avoid it if it hits the faster one and puts sleep on them, unless the faster one already has a non-sleep status on them/it misses the fast target.  
Dark Void is definitely the only move where knowing the order could be useful(Such as switching in a slow pokemon to make your fast sleep-talker fall asleep instead of a faster sweeper. For Lum berry or Chesto berry-holders, just give it to a faster pokemon, to let your slow sleep-talker be put to sleep). If sleep clause is not active, then both pokemon will only have a normal chance to avoid it. For the other moves, the attack order is not as important to know(Since they just deal damage or confusion, which aren't as bad as sleep in most cases). [[User:JoeTE|Joe T.E.]] 15:59, 22 December 2008 (UTC)
Dark Void is definitely the only move where knowing the order could be useful(Such as switching in a slow pokemon to make your fast sleep-talker fall asleep instead of a faster sweeper. For Lum berry or Chesto berry-holders, just give it to a faster pokemon, to let your slow sleep-talker be put to sleep). If sleep clause is not active, then both pokemon will only have a normal chance to avoid it. For the other moves, the attack order is not as important to know(Since they just deal damage or confusion, which aren't as bad as sleep in most cases). [[User:JoeTE|Joe T.E.]] 15:59, 22 December 2008 (UTC)
:Well, I did mention the turn-order thing in the article, and the Dark Void page already mentions the Sleep Clause deal, so I think we're good in that regard. --[[User:Phred|Phred]] 18:57, 23 December 2008 (UTC)
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