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*The effect of Hyper Whirlpool was later errata'd so that the player using the attack was the one who chose the Energy card to be discarded, not the player's opponent. | *The effect of Hyper Whirlpool was later errata'd so that the player using the attack was the one who chose the Energy card to be discarded, not the player's opponent. | ||
*Energy Rain is essentially a more balanced, watered-down version of the Rain Dance [[Pokémon Power]] possessed by {{TCG|Base Set}} {{TCG ID|Base Set|Blastoise|2}}, a power so strong that it spawned [[Raindance (TCG)|one of the most popular deck archetypes of the Base Set era]]. The requirement of placing damage counters upon its use effectively prevents Energy Rain from being as dominating a force as its predecessor. | *Energy Rain is essentially a more balanced, watered-down version of the Rain Dance [[Pokémon Power]] possessed by {{TCG|Base Set}} {{TCG ID|Base Set|Blastoise|2}}, a power so strong that it spawned [[Raindance (TCG)|one of the most popular deck archetypes of the Base Set era]]. The requirement of placing damage counters upon its use effectively prevents Energy Rain from being as dominating a force as its predecessor. | ||
*Incidentally, of the three final evolutions of Kanto starters made into {{TCG|Pokémon-ex}} in {{TCG|EX FireRed & LeafGreen}}, this is the only one without an attack roughly analogous to its Base Set counterpart, as well as the only one not to have two attacks. | |||
===Origin=== | ===Origin=== | ||
Hyper Whirlpool is a variant of {{m|Whirlpool}}, a [[move]] in the [[Pokémon games]], though {{p|Blastoise}} could only learn it via [[HM]] in [[Generation II]]. | Hyper Whirlpool is a variant of {{m|Whirlpool}}, a [[move]] in the [[Pokémon games]], though {{p|Blastoise}} could only learn it via [[HM]] in [[Generation II]]. |
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