Experience: Difference between revisions

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==Experience gain in battle==
==Experience gain in battle==
The amount of experience a Pokémon will yield when defeated is simpler. This uses only one formula: [[Image:Exp.png]]
The amount of experience a Pokémon will yield when defeated is simpler. This uses only one formula: [[Image:Exp.png]], where:
* ''a'' is equal to 1 under normal circumstances.
* ''b'' represents the base experience yield of the species
* ''L'' is the level of the fainted Pokémon


Where ''b'' represents the base experience yield of the species, and ''L'' is the level of the fainted Pokémon. ''a'' is equal to 1 under normal circumstances, and is increased by 0.5 for each of either situations: the Pokémon's OT value is not equal to the current trainer's, or the battle is an NPC {{pkmn|trainer}} battle. If the Pokémon is from a country other than the native one of the player, it will gain an additional multiplier of 0.2×, resulting in 1.7× experience for foreign Pokémon.
The variable ''a'' is increased by 0.5 for each of either following situations:
* the Pokémon's OT value is not equal to the current trainer's
* the battle is an NPC {{pkmn|trainer}} battle.
 
If the Pokémon is from a country other than the native one of the player, it will gain an additional multiplier of 0.2×, resulting in 1.7× experience for foreign Pokémon.


[[Category:Game mechanics]]
[[Category:Game mechanics]]