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m (→After having the virus: It works basically the same in all generations. As far as I can tell, not all strains work with just one midnight, I've had multi-day strains in Generations II and IV...) |
m (→After having the virus: Whoops...) |
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Once a Pokémon's immune system has fought off the virus, they cannot spread it further, nor can it be spread to them by other Pokémon. In Generations II and III, a dot will appear on the Pokémon's status screen to indicate that they have had the virus previously, while in Generation IV, it will be a small smiley face. Though the virus is gone, its positive effects will remain, most specifically the ability for that Pokémon to gain double [[EV]]s. | Once a Pokémon's immune system has fought off the virus, they cannot spread it further, nor can it be spread to them by other Pokémon. In Generations II and III, a dot will appear on the Pokémon's status screen to indicate that they have had the virus previously, while in Generation IV, it will be a small smiley face. Though the virus is gone, its positive effects will remain, most specifically the ability for that Pokémon to gain double [[EV]]s. | ||
Any Pokémon on the player's party at the moment the system clock reaches midnight after a certain number of days in that position (number of days depends on the strain) will become immune. An easy way to keep a "vessel" for future spreading is to always send the infected Pokémon to the box, {{pkmn|Daycare}}, {{pkmn|Stadium 2}} (in [[Generation II]], {{pkmn|Box}} (in Generation III), or [[My Pokémon Ranch]] (in [[Generation IV]]) before midnight. The game also recognizes immunizing if the system is turned off and on again on the next day. | Any Pokémon on the player's party at the moment the system clock reaches midnight after a certain number of days in that position (number of days depends on the strain) will become immune. An easy way to keep a "vessel" for future spreading is to always send the infected Pokémon to the box, {{pkmn|Daycare}}, {{pkmn|Stadium 2}} (in [[Generation II]]), {{pkmn|Box}} (in [[Generation III]]), or [[My Pokémon Ranch]] (in [[Generation IV]]) before midnight. The game also recognizes immunizing if the system is turned off and on again on the next day. | ||
In [[Generation II]], if a Pokémon with any stage of Pokérus, active or cured, is traded back to [[Generation I]] or withdrawn from Stadium 2 by a Generation I game, all traces of that Pokémon having had the Pokérus will disappear. This is because a Pokémon's Pokérus status is not saved in any form in the Generation I games. | In [[Generation II]], if a Pokémon with any stage of Pokérus, active or cured, is traded back to [[Generation I]] or withdrawn from Stadium 2 by a Generation I game, all traces of that Pokémon having had the Pokérus will disappear. This is because a Pokémon's Pokérus status is not saved in any form in the Generation I games. |
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