Experience: Difference between revisions

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(→‎Experience table: Adding "Erratic" Pokémon to experience table.)
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The amount of experience a Pokémon will yield when defeated is simpler. This uses only one formula:
The amount of experience a Pokémon will yield when defeated is simpler. This uses only one formula:


* e = a(b × L / 7)
* e = a × b × L / 7


Where ''b'' represents the base experience yield of the species, and ''L'' is the level of the fainted Pokémon. ''a'' is equal to 1 under normal circumstances, and is increased by 0.5 for each of either situations: the Pokémon's OT value is not equal to the current trainer's, or the battle is an NPC {{pkmn|trainer}} battle. If the Pokémon is from a country other than the native one of the player, it will gain an additional multiplier of 0.2×, resulting in 1.7× experience for foreign Pokémon.
Where ''b'' represents the base experience yield of the species, and ''L'' is the level of the fainted Pokémon. ''a'' is equal to 1 under normal circumstances, and is increased by 0.5 for each of either situations: the Pokémon's OT value is not equal to the current trainer's, or the battle is an NPC {{pkmn|trainer}} battle. If the Pokémon is from a country other than the native one of the player, it will gain an additional multiplier of 0.2×, resulting in 1.7× experience for foreign Pokémon.
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