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**Several Basic Pokémon (and a few Stage 1 Pokémon) now have "Free" attack costs; i.e. they require no energy to use. | **Several Basic Pokémon (and a few Stage 1 Pokémon) now have "Free" attack costs; i.e. they require no energy to use. | ||
**Darkness and Metal Energy now have Basic versions, without their special effects and now free of the 4-per-deck rule. Card effects that allow a search for a Darkness or Metal Energy card allow the player to draw either version. | **Darkness and Metal Energy now have Basic versions, without their special effects and now free of the 4-per-deck rule. Card effects that allow a search for a Darkness or Metal Energy card allow the player to draw either version. | ||
**Ther term "Basic Pokémon or Evolution card" was replaced with "Pokémon", allowing players to select any Pokémon card, including Pokémon ex and Pokémon | **Ther term "Basic Pokémon or Evolution card" was replaced with "Pokémon", allowing players to select any Pokémon card, including Pokémon-ex and Pokémon LV.X. | ||
**Weakness and Resistance are now unique to each Pokémon, with additions or subtractions (multiplications with higher level Pokémon). Older cards still use the old system for calculating damage. | **Weakness and Resistance are now unique to each Pokémon, with additions or subtractions (multiplications with higher level Pokémon). Older cards still use the old system for calculating damage. | ||
**All Unown are now named according to their letter, and are treated as a different card (e.g. a legal deck can now have 4 Unown A and 4 Unown B from this set on, but Unown from previous releases are still tethered by their rule). | **All Unown are now named according to their letter, and are treated as a different card (e.g. a legal deck can now have 4 Unown A and 4 Unown B from this set on, but Unown from previous releases are still tethered by their rule). |
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