Diachronos

Joined 5 September 2008
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<div class="userbox">{{User Favorite Normal|Spr_4d_335_s|Zangoose}}
<div class="userbox">
{| width="100%" class="expandable"
| Favorite Pokémon
|-
|
 
{{User Favorite Normal|Spr_4d_335_s|Zangoose}}
{{User Favorite Fire|257|Blaziken}}
{{User Favorite Fire|257|Blaziken}}
{{User Favorite Fighting|448|Lucario}}
{{User Favorite Fighting|448|Lucario}}
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{{User Favorite Dark|491|Darkrai}}
{{User Favorite Dark|491|Darkrai}}
{{User Favorite Steel|483|Dialga}}
{{User Favorite Steel|483|Dialga}}
|}
{| width="100%" class="expandable"
| Games
|-
|
{{User Diamond}}
{{User Battle Revolution}}
{{User Game|009|Metroid}}
{{User Game|282|World of Warcraft}}
{{User Game|475|Legend of Zelda}}
{{User Game|448|Super Smash Bros. Brawl}}
|}
</div>
</div>
I've been working on teams for Pokémon Battle Revolution for a while, mostly to deal with the difficulties of the Courtyard Colosseum's second challenge (my record is somewhere in the 80s or low 90s, if I remember right). Since Battle Revolution has virtually no limits on what you can and can't use, I've done what most Trainers would do and made a team of Legendaries (and, as I've found out the hard way, a properly trained common Pokémon can wipe the floor with any Legendary...). I've had to use my Action Replay many times to get the ultimate movesets, but it seems I may need to do a little more tweaking with the team's mechanics. This is what I've come up with so far:
I've been working on teams for Pokémon Battle Revolution for a while, mostly to deal with the difficulties of the Courtyard Colosseum's second challenge (my record is somewhere in the 80s or low 90s, if I remember right). Since Battle Revolution has virtually no limits on what you can and can't use, I've done what most Trainers would do and made a team of Legendaries (and, as I've found out the hard way, a properly trained common Pokémon can wipe the floor with any Legendary...). I've had to use my Action Replay many times to get the ultimate movesets, but it seems I may need to do a little more tweaking with the team's mechanics. This is what I've come up with so far:
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