Damage category: Difference between revisions

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'''Damage categories''' are a feature newly-introduced in [[Generation IV]] that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power off of the user's [[Stat#Attack|Attack]] and the target's [[Stat#Defense|Defense]] or the user's [[Stat#Special Attack|Special Attack]] and the target's [[Stat#Special Defense|Special Defense]] depending on its type. For example, all {{type2|Fighting}} moves were the former, while all {{type2|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage off of the Special Attack and Special Defense of the user and target, respectively.  
'''Damage categories''' are a feature newly-introduced in [[Generation IV]] that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power off of the user's [[Stat#Attack|Attack]] and the target's [[Stat#Defense|Defense]] or the user's [[Stat#Special Attack|Special Attack]] and the target's [[Stat#Special Defense|Special Defense]] depending on its type. For example, all {{type2|Fighting}} moves were the former, while all {{type2|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage off of the Special Attack and Special Defense of the user and target, respectively.  


The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, {{p|Sneasel}}, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it [[STAB]], due to {{type2|Ice}} and {{type2|Dark}} moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack [[base stat]], 95.
The addition of this feature to the games has altered the playing field somewhat, as now Pokémon are allowed a much greater degree of freedom with the types of move that can be used. For example, under the former system, {{p|Sneasel}}, which has a much greater Attack than Special Attack, would often be forced to ignore all moves that would give it [[Same-type attack bonus|STAB]], due to {{type2|Ice}} and {{type2|Dark}} moves both being calculated from its Special Attack, the base of which is a low 35, compared to its Attack [[base stat]], 95.


Overall, when the feature was first announced, the change was very controversial among fans, as many players were unsure of which moves from the previous three generations would be affected. Eventually, this fear of losing hard-trained Pokémon due to the conversion died down, and as movesets were revealed, the change became an accepted part of the game.  
Overall, when the feature was first announced, the change was very controversial among fans, as many players were unsure of which moves from the previous three generations would be affected. Eventually, this fear of losing hard-trained Pokémon due to the conversion died down, and as movesets were revealed, the change became an accepted part of the game.  
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