Hilda (Masters): Difference between revisions

additional scouts + links to skills
(additional scouts + links to skills)
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Hilda is also available in her summer attire, where she forms a sync pair with {{Shiny}} {{p|Grapploct}}. The sync pair could be obtained through a limited-time seasonal sync pair scout and was first available on July 2, 2022. This pair is also capable of being upgraded to {{6EX}}.
Hilda is also available in her summer attire, where she forms a sync pair with {{Shiny}} {{p|Grapploct}}. The sync pair could be obtained through a limited-time seasonal sync pair scout and was first available on July 2, 2022. This pair is also capable of being upgraded to {{6EX}}.


Hilda is also available in her [[sygna suit]], partnered with {{p|Victini}}. This pair is available through a limited Poké Fair scout and was first made available on October 31, 2022. This pair is also capable of being upgraded to {{6EX}}.
Hilda is also available in her [[sygna suit]], partnered with {{p|Victini}}. This pair is available through a limited Poké Fair sync pair scout and was first made available on October 31, 2022. This pair is also capable of being upgraded to {{6EX}}.


==In the games==
==In the games==
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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Antitoxin
|{{sk|Antitoxin}}
|Prevents the user from getting poisoned or badly poisoned.
|Prevents the user from getting poisoned or badly poisoned.
|-style="background:#fff"
|-style="background:#fff"
|First Aid 4
|{{sk|First Aid|4}}
|Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
Line 350: Line 350:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Flame Charge: Move Gauge Refresh 3
| Flame Charge: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 6
| 6
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Flare Blitz: Move Gauge Refresh 4
| Flare Blitz: {{sk|Move Gauge Refresh|4}}
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| Has a chance (50%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Potion: MP Refresh 2
| Potion: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Potion: Master Healer 2
| Potion: {{sk|Master Healer|2}}
| Increases the amount of HP restored by the user's healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Try and Stop Us!: MP Refresh 2
| Try and Stop Us!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| Has a chance (30%) of restoring one MP of the move used if the move is successful.
| 7
| 7
Line 410: Line 410:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Try and Stop Us!: Barricade 1
| Try and Stop Us!: {{sk|Barricade|1}}
| Raises the user's Sp. Def by 1 stat rank when a move is successful.
| Raises the user's Sp. Def by 1 stat rank when a move is successful.
| 7
| 7
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Try and Stop Us!: Shielding Strikes 1
| Try and Stop Us!: {{sk|Shielding Strikes|1}}
| Raises the user's Defense by 1 stat rank when a move is successful.
| Raises the user's Defense by 1 stat rank when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Try and Stop Us!: Hit and Heal 9
| Try and Stop Us!: {{sk|Hit and Heal|9}}
| Applies the Gradual Healing effect to the user when its move is successful.
| Applies the Gradual Healing effect to the user when its move is successful.
| 3
| 3
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Haste
| {{sk|Haste}}
| Speed cannot be lowered.
| Speed cannot be lowered.
| 4
| 4
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Standfast 5
| {{sk|Standfast|5}}
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Standfast 5
| {{sk|Standfast|5}}
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| 5
| 5
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Standfast 5
| {{sk|Standfast|5}}
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| Reduces recoil damage received from using moves that have recoil in the effect tag.
| 5
| 5
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Headstrong
| {{sk|Headstrong}}
| Attack cannot be lowered.
| Attack cannot be lowered.
| 4
| 4
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Inertia
| {{sk|Inertia}}
| The more user's Speed is raised, the more it powers up the user's sync move.
| The more user's Speed is raised, the more it powers up the user's sync move.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Ramming Speed
| {{sk|Ramming Speed}}
| The more the user's Speed is raised, the more it powers up the user's moves.
| The more the user's Speed is raised, the more it powers up the user's moves.
| 3
| 3
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Speedy Entry 2
| {{sk|Speedy Entry|2}}
| Raises the user's Speed by 2 stat ranks when it enters a battle.
| Raises the user's Speed by 2 stat ranks when it enters a battle.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Revenge Boost 4
| {{sk|Revenge Boost|4}}
| Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
| Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
| 8
| 8
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Superduper Effective 2
| {{sk|Superduper Effective|2}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Desperate Measures 3
| {{sk|Desperate Measures|3}}
| Raises the user's critical-hit rate by 3 stat ranks the first time it is in a pinch each battle.
| Raises the user's critical-hit rate by 3 stat ranks the first time it is in a pinch each battle.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Standfast 9
| {{sk|Standfast|9}}
| Reduces recoil damage received from using moves that have the recoil effect tag.
| Reduces recoil damage received from using moves that have the recoil effect tag.
| 5
| 5
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Critical Eye 1
| {{sk|Critical Eye|1}}
| Raises the user's critical-hit rate by 1 stat rank when its move is successful.
| Raises the user's critical-hit rate by 1 stat rank when its move is successful.
| 5
| 5
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{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|rock}}
{{MastersAvailability/foot|rock}}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Head Start 1
|{{sk|Head Start|1}}
|Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.<br>''(Only before Mega Evolving)''
|Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.<br>''(Only before Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Fuel Economy 1
|{{sk|Fuel Economy|1}}
|Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.<br>''(Only after Mega Evolving)''
|Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.<br>''(Only after Mega Evolving)''
|-style="background:#fff"
|-style="background:#fff"
|Tough Cookie
|{{sk|Tough Cookie}}
|The more the user's Defense is raised, the more it powers up the user's moves.
|The more the user's Defense is raised, the more it powers up the user's moves.
|-style="background:#fff"
|-style="background:#fff"
|Swag Bag 1
|{{sk|Swag Bag|1}}
|Raises the chance of raising stat values with the additional effects of moves.
|Raises the chance of raising stat values with the additional effects of moves.
|- style="background: #{{rock color light}}"
|- style="background: #{{rock color light}}"
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Stone Edge: Move Gauge Refresh 3
| Stone Edge: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Stone Edge: Critical Strike 1
| Stone Edge: {{sk|Critical Strike|1}}
| Powers up the user's attacks when they become critical hits.
| Powers up the user's attacks when they become critical hits.
| 9
| 9
Line 890: Line 892:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Diamond Storm: Move Gauge Refresh 3
| Diamond Storm: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Diamond Storm: Ramming Speed
| Diamond Storm: {{sk|Ramming Speed}}
| The more the user's Speed is raised, the more it powers up the user's moves.
| The more the user's Speed is raised, the more it powers up the user's moves.
| 10
| 10
Line 902: Line 904:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| X Attack: MP Refresh 3
| X Attack: {{sk|MP Refresh|3}}
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| Has a chance (40%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 908: Line 910:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Shine On!: MP Refresh 2
| Shine On!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 914: Line 916:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Sand Shelter
| {{sk|Sand Shelter}}
| Protects the Pokémon from damage from a sandstorm.
| Protects the Pokémon from damage from a sandstorm.
| 5
| 5
Line 920: Line 922:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Double Down 5
| {{sk|Double Down|5}}
| Powers up sync moves that are super effective.
| Powers up sync moves that are super effective.
| 8
| 8
Line 926: Line 928:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Fast-Track 9
| {{sk|Fast-Track|9}}
| Raises the user's Speed by one stat rank after its Pokémon uses a move.
| Raises the user's Speed by one stat rank after its Pokémon uses a move.
| 8
| 8
Line 932: Line 934:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Super Syncer
| {{sk|Super Syncer}}
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
| 9
| 9
Line 938: Line 940:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Towering Force
| {{sk|Towering Force}}
| The more the user's Defense is raised, the more it powers up the user's sync move.
| The more the user's Defense is raised, the more it powers up the user's sync move.
| 10
| 10
Line 944: Line 946:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| {{sk|Adrenaline|1}}
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 10
Line 950: Line 952:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Sync Regen
| {{sk|Sync Regen}}
| Applies the Gradual Healing effect to the user after using its sync move.
| Applies the Gradual Healing effect to the user after using its sync move.
| 10
| 10
Line 956: Line 958:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Impervious
| {{sk|Impervious}}
| Stats cannot be lowered.
| Stats cannot be lowered.
| 10
| 10
Line 1,030: Line 1,032:
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 25 to September 4, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Seasonal Scout ×11 C|August 25 to September 4, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/foot|fighting}}
{{MastersAvailability/foot|fighting}}


Line 1,106: Line 1,110:
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Team Beef Up 9
|{{sk|Team Beef Up|9}}
|Raises the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move.
|Raises the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move.
|-style="background:#fff"
|-style="background:#fff"
|Natural Remedy
|{{sk|Natural Remedy}}
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
|-style="background:#fff"
|-style="background:#fff"
|Catalytic Infliction
|{{sk|Catalytic Infliction}}
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
|Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
|- style="background: #{{fighting color light}}"
|- style="background: #{{fighting color light}}"
Line 1,316: Line 1,320:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Brick Break: Move Gauge Refresh 3
| Brick Break: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,322: Line 1,326:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Brick Break: Staggering 2
| Brick Break: {{sk|Staggering|2}}
| Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
| Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
| 10
| 10
Line 1,328: Line 1,332:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Protect: Move Gauge Refresh 3
| Protect: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,334: Line 1,338:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Topsy-Turvy: Move Gauge Refresh 3
| Topsy-Turvy: {{sk|Move Gauge Refresh|3}}
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
Line 1,340: Line 1,344:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Topsy-Turvy: MP Refresh 2
| Topsy-Turvy: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 1,346: Line 1,350:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Topsy-Turvy: Propulsion 4
| Topsy-Turvy: {{sk|Propulsion|4}}
| Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful.
| Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful.
| 10
| 10
Line 1,352: Line 1,356:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Get Gutsy!: MP Refresh 2
| Get Gutsy!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
Line 1,358: Line 1,362:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Unflappable
| {{sk|Unflappable}}
| Prevents the user from flinching.
| Prevents the user from flinching.
| 5
| 5
Line 1,364: Line 1,368:
| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| First Aid 4
| {{sk|First Aid|4}}
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 9
| 9
Line 1,370: Line 1,374:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Safety Tether
| {{sk|Safety Tether}}
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| Applies the Enduring effect to the user the first time its sync move is used each battle.
| 10
| 10
Line 1,376: Line 1,380:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Charging Infliction 1
| {{sk|Charging Infliction|1}}
| Charges the user's move gauge by 1 when its Pokémon uses a status move.
| Charges the user's move gauge by 1 when its Pokémon uses a status move.
| 10
| 10
Line 1,382: Line 1,386:
| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Impervious
| {{sk|Impervious}}
| Stats cannot be lowered.
| Stats cannot be lowered.
| 10
| 10
Line 1,388: Line 1,392:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Disarmoring Retaliation 9
| {{sk|Disarmoring Retaliation|9}}
| Lowers the Defense of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
| Lowers the Defense of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
| 10
| 10
Line 1,394: Line 1,398:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Bamboozling Retaliation 9
| {{sk|Bamboozling Retaliation|9}}
| Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
| Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move.
| 10
| 10
Line 1,400: Line 1,404:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Fist Bump 3
| {{sk|Team Fist Bump|3}}
| Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
| Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
| 10
| 10
Line 1,406: Line 1,410:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Team Sharp Entry 1
| {{sk|Team Sharp Entry|1}}
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
| 10
| 10
Line 1,412: Line 1,416:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Flag Bearer 9
| {{sk|Flag Bearer|9}}
| Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
| Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move.
| 10
| 10
Line 1,418: Line 1,422:
| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Single Sync Reload 9
| {{sk|Single Sync Reload|9}}
| Once per battle, restores one MP for the user's Pokémon after using the user's sync move.
| Once per battle, restores one MP for the user's Pokémon after using the user's sync move.
| 10
| 10
Line 1,478: Line 1,482:
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Red Mix Scout|November 1, 2023 to May 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|December 31, 2023 to January 31, 2024|note=Available using paid gems only; began at 15:00 UTC}}
{{MastersAvailability/entry|10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|February 19 to March 25, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (B)|February 28 to March 26, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|Blue Mix Scout|May 1 to September 1, 2024|note=Available using paid gems only}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|72 Hours Only! Champion Stadium Hard Level Celebration Scout|Starting July 31, 2024|note=Available for 72 hours after unlocking [[Champion Stadium]] (Hard Lv. 1)}}
{{MastersAvailability/entry|Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs)|August 18 to September 22, 2024|note=Players could obtain up to 10 tickets for this scout}}
{{MastersAvailability/entry|Leaf Mix Scout|September 1, 2024 to January 1, 2025|note=Available using paid gems only}}
{{MastersAvailability/entry|Daily Scout|Starting September 1, 2024|note=One scout available daily}}
{{MastersAvailability/entry|5★-Select Poké Fair Scout ×15 (A)|September 2 to 30, 2024|note=Available using paid gems only}}
{{MastersAvailability/foot|fire}}
{{MastersAvailability/foot|fire}}


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! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|-style="background:#fff"
|Fierce Entry 6
|{{sk|Fierce Entry|6}}
|Raises the user's Attack by 6 stat ranks when it enters a battle.
|Raises the user's Attack by 6 stat ranks when it enters a battle.
|-style="background:#fff"
|-style="background:#fff"
|Recharging Strike 9
|{{sk|Recharging Strike|9}}
|Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.
|Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.
|-style="background:#fff"
|-style="background:#fff"
|Downside Up
|{{sk|Downside Up}}
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
|When the user's stats would be lowered, raises the user's stats by the same amount instead.
|- style="background: #{{fire color light}}"
|- style="background: #{{fire color light}}"
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Searing Shot: Move Gauge Refresh 2
| Searing Shot: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Searing Shot: Superduper Effective 3
| Searing Shot: {{sk|Superduper Effective|3}}
| Powers up moves that are super effective.
| Powers up moves that are super effective.
| 10
| 10
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Confusion: Move Gauge Refresh 2
| Confusion: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Confusion: Aggravation 9
| Confusion: {{sk|Aggravation|9}}
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| V-create: Move Gauge Refresh 2
| V-create: {{sk|Move Gauge Refresh|2}}
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| Has a chance (30%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| For the Win!: MP Refresh 2
| For the Win!: {{sk|MP Refresh|2}}
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| For the Win!: Hit and Heal 9
| For the Win!: {{sk|Hit and Heal|9}}
| Applies the Gradual Healing effect to the user when its move is successful.
| Applies the Gradual Healing effect to the user when its move is successful.
| 7
| 7
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| For the Win!: Empowering Command 9
| For the Win!: {{sk|Empowering Command|9}}
| Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move.
| Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its Trainer uses a move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| For the Win!: Propulsion 9
| For the Win!: {{sk|Propulsion|9}}
| Reduces the user's sync move countdown by one when the user's move is successful.
| Reduces the user's sync move countdown by one when the user's move is successful.
| 10
| 10
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| 5
| 5
|-style="background:#fff"
|-style="background:#fff"
| Flameproof
| {{sk|Flameproof}}
| Prevents the user from getting burned.
| Prevents the user from getting burned.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Clearheaded
| {{sk|Clearheaded}}
| Prevents the user from becoming confused.
| Prevents the user from becoming confused.
| 5
| 5
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| 1
| 1
|-style="background:#fff"
|-style="background:#fff"
| Unflappable
| {{sk|Unflappable}}
| Prevents the user from flinching.
| Prevents the user from flinching.
| 5
| 5
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Burn Synergy 1
| {{sk|Burn Synergy|1}}
| Powers up the user's moves when the target is burned.
| Powers up the user's moves when the target is burned.
| 8
| 8
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| 2
| 2
|-style="background:#fff"
|-style="background:#fff"
| Confusion Synergy 2
| {{sk|Confusion Synergy|2}}
| Powers up the user's moves when the target is confused.
| Powers up the user's moves when the target is confused.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Super Sync 9
| {{sk|Super Sync|9}}
| Applies the Supereffective ↑ Next effect to the user after using its sync move.
| Applies the Supereffective ↑ Next effect to the user after using its sync move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Scorching Sync 5
| {{sk|Scorching Sync|5}}
| Powers up the user's sync move when the target is burned.
| Powers up the user's sync move when the target is burned.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Rising Tide
| {{sk|Rising Tide}}
| The more the user's stats are raised, the more it powers up the user's sync move.
| The more the user's stats are raised, the more it powers up the user's sync move.
| 10
| 10
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| 3
| 3
|-style="background:#fff"
|-style="background:#fff"
| Hostile Environment 3
| {{sk|Hostile Environment|3}}
| Raises the chance of inflicting status conditions with the additional effects of moves.
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 10
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| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Team Precision Strike 9
| {{sk|Team Precision Strike|9}}
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful.
| Raises the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful.
| 10
| 10
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| 4
| 4
|-style="background:#fff"
|-style="background:#fff"
| Sundering Burn 9
| {{sk|Sundering Burn|9}}
| Lowers the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent.
| Lowers the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent.
| 10
| 10
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===Origin===
===Origin===
Hilda's design is based on her appearance in {{game|Black and White|s}}. Tepig is one of the [[first partner Pokémon]] of [[Unova]] in the [[core series]] games. In addition, {{adv|White|Hilda's Pokémon Adventures counterpart}} is depicted with a [[Gigi|Tepig]]. Tepig and Emboar's Dex entries come from Pokémon Black, and Pignite's Dex entry comes from {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}.
Hilda's design is based on her appearance in {{game|Black and White|s}}. Tepig is one of the [[first partner Pokémon]] of [[Unova]] in the [[core series]] games. In addition, {{adv|White|Hilda's Pokémon Adventures counterpart}} is depicted with a [[Gigi|Tepig]]. Tepig and Emboar's {{mas|Dex}} entries come from Pokémon Black, and Pignite's Dex entry comes from {{pkmn|Black and White Versions 2|Pokémon Black 2 and White 2}}.


Hilda does not own a Diancie outside this game. Diancie's Dex entry comes from {{pkmn|X and Y|Pokémon X}}.
Hilda does not own a Diancie outside this game. Diancie's Dex entry comes from {{pkmn|X and Y|Pokémon X}}.