Rage Powder (move): Difference between revisions

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Rage Powder causes the user the gain the {{DL|Status condition (Mystery Dungeon)|decoy}} status condition. With this, the user will be preferentially attacked by enemies. Moves that target multiple enemies, such as Ominous Wind (but not moves like Magnitude which target both allies and enemies), will target only the decoy if possible. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly. This status lasts for 6 turns, and will also disappear if a new decoy appears.
Rage Powder causes the user the gain the {{DL|Status condition (Mystery Dungeon)|decoy}} status condition. With this, the user will be preferentially attacked by enemies. Moves that target multiple enemies, such as Ominous Wind (but not moves like Magnitude which target both allies and enemies), will target only the decoy if possible. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly. This status lasts for 6 turns, and will also disappear if a new decoy appears.


{{Template:MDMoveheader|type=bug}}
{{MDMoveheader|type=bug}}
{{Template:MDMoveRow|game=GTI|pp=17|ppmax=50|acc=—%|range=User|target=User}}
{{MDMoveRow|game=GTI|pp=17|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=17|ppmax=40|acc=—%|range=User|target=User}}
{{MDMoveRow|game=SMD|pp=17|ppmax=40|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=bug|GTI=yes|SMD=yes|RTDX=yes}}
{{MDMovefoot|type=bug|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===