Bad Egg: Difference between revisions

4 bytes removed ,  10 July 2008
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Its description in-game is "This will take a long time to hatch". If it is forced to hatch, however, [[Question mark|?]] will come out and the game will freeze.
Its description in-game is "This will take a long time to hatch". If it is forced to hatch, however, [[Question mark|?]] will come out and the game will freeze.


On [[Pokémon Diamond and Pearl Versions|Diamond and Pearl]], there have been reports of people seeing the Bad Egg while in a double battle. It is believed that the way to see the Double-Battle Bad Egg is by attempting to use the 1-Hit KO cheat for [[Action Replay]]. Getting a Double-Battle Bad Egg requires the user to do the 1-Hit KO cheat to knock out either of the opponent/opponents Pokémon. But, as the Action Replay code for an instant faint does not work correctly in a double battle, the second Pokémon will not take damage regularly. If the regular-acting attack used kills the foe anyway, multiple things could happen. It could say that the Pokémon fainted, but when the user tries to attack the next turn, after the user has selected an attack, attacking the Pokémon that just fainted is still an option. That Pokémon will then faint again and disappear from the attack menu. Then, after about 1 or 2 turns while attempting the cheat wrong, a Bad Egg will appear in the spot of the fainted Pokémon. It will not show its HP or its level, but it is believed that its HP is 0. Its Sprite is invisible. The Double-Battle Bad Egg has no attacks and holds no items, so instead, it uses held items and moves of the Pokémon before it. When the Bad Egg is knocked out, it will use the cry of the Pokémon before it. But there is also the Copycat Bad Egg that appears only in double battles as well; however, it is much rarer than the Double-Battle Bad Egg. It is triggered the same way as a Double-Battle Bad Egg, but instead of the foe's Pokémon fainting and falling off the screen, the Pokémon's sprite is still there. When it attacks, its name is now Bad Egg and its HP gauge has disappeared as if it had fainted. It uses the attacks of the Pokémon before it and its cry is still the same. Sometimes, encountering either of these Bad Eggs may freeze the game and it is not recommended that they are captured as they could corrupt or erase saved data. This is not confirmed, however.
On [[Pokémon Diamond and Pearl Versions|Diamond and Pearl]], there have been reports of people seeing the Bad Egg while in a double battle. It is believed that the way to see the Double-Battle Bad Egg is by attempting to use the 1-Hit KO cheat for [[Action Replay]]. Getting a Double-Battle Bad Egg requires the user to do the 1-Hit KO cheat to knock out either of the opponent/opponents Pokémon. But, as the Action Replay code for an instant faint does not work correctly in a double battle, the second Pokémon will take damage regularly. If the regular-acting attack used kills the foe anyway, multiple things could happen. It could say that the Pokémon fainted, but when the user tries to attack the next turn, after the user has selected an attack, attacking the Pokémon that just fainted is still an option. That Pokémon will then faint again and disappear from the attack menu. Then, after about 1 or 2 turns while attempting the cheat wrong, a Bad Egg will appear in the spot of the fainted Pokémon. It will not show its HP or its level, but it is believed that its HP is 0. Its Sprite is invisible. The Double-Battle Bad Egg has no attacks and holds no items, so instead, it uses held items and moves of the Pokémon before it. When the Bad Egg is knocked out, it will use the cry of the Pokémon before it. But there is also the Copycat Bad Egg that appears only in double battles as well; however, it is much rarer than the Double-Battle Bad Egg. It is triggered the same way as a Double-Battle Bad Egg, but instead of the foe's Pokémon fainting and falling off the screen, the Pokémon's sprite is still there. When it attacks, its name is now Bad Egg and its HP gauge has disappeared as if it had fainted. It uses the attacks of the Pokémon before it and its cry is still the same. Sometimes, encountering either of these Bad Eggs may freeze the game and it is not recommended that they are captured as they could corrupt or erase saved data. This is not confirmed, however.


It is also possible to encounter a Bad Egg in the wild with the use of an Action Replay, with the 'Press select to encounter a particular Pokémon' code on, and the wild Pokémon having an index number of 495. Upon capture, the game will freeze when it tries to show the Pokédex entry. A normal egg can be made to appear using the above method and an index number of 494.
It is also possible to encounter a Bad Egg in the wild with the use of an Action Replay, with the 'Press select to encounter a particular Pokémon' code on, and the wild Pokémon having an index number of 495. Upon capture, the game will freeze when it tries to show the Pokédex entry. A normal egg can be made to appear using the above method and an index number of 494.
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