List of items in Pokémon UNITE: Difference between revisions

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===Held Items===
===Held Items===
Each Trainer's Pokémon can hold up to 3 held items. Held items bestow helpful passive effects and stat increases to their holder. These items can be upgraded through grades 1-30 by spending Item Enhancers. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. After increasing a held item to Grade 19, the cost per upgrade for that item will increase sharply instead of gradually. There are Super Item Enhancers which increase the level of a held item directly to 30, as well as 7-Day Max Grade Trial Cards that have the same effect for a duration of seven days. Held items are purchased from the Aeos Emporium.
Each Trainer's Pokémon can hold up to 3 held items. Held items bestow helpful passive effects and stat increases to their holder. These items can be upgraded through grades 1-30 by spending Item Enhancers. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. After increasing a held item to Grade 19, the cost per upgrade for that item will increase sharply instead of gradually. There are Super Item Enhancers which increase the level of a held item directly to 30, as well as 7-Day Max Grade Trial Cards that have the same effect for a duration of seven days. Held items are purchased from the Aeos Emporium.
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}"
{| class="roundtable" style="margin:auto; text-align:center; background:#{{unite color}}; border:3px solid #{{unite color dark}}"
|-
|-
! style="background:#{{orange color light}}" rowspan="2"|Held Item
! style="background:#{{unite color light}}" rowspan="2"|Held Item
! style="background:#{{orange color light}}" colspan="4"|Upgrade Effects
! style="background:#{{unite color light}}" colspan="4"|Upgrade Effects
|-
|-
!style="background:#ffca96 " |Grade 1
!style="background:#ffca96 " |Grade 1
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A number of these items are exclusive to specific event only battling modes. (Additionally, two modes, {{DL|Mer Stadium|Catch 'Em Battle}} and [[Shivre City (Panic Parade)|Panic Parade]] allow for catching Pokémon and sending them back out in the same way one uses a battle item. These "items" are not listed here, see the battle pages for more information.)
A number of these items are exclusive to specific event only battling modes. (Additionally, two modes, {{DL|Mer Stadium|Catch 'Em Battle}} and [[Shivre City (Panic Parade)|Panic Parade]] allow for catching Pokémon and sending them back out in the same way one uses a battle item. These "items" are not listed here, see the battle pages for more information.)


{| class="roundtable" style="width: 100%; background:#{{Violet color}}; border:3px solid #{{Violet color dark}}; text-align:center"  
{| class="roundtable" style="width: 100%; background:#{{unite color}}; border:3px solid #{{unite color dark}}; text-align:center"  
! style="background:#{{orange color light}}; | Battle Item
! style="background:#{{unite color light}}; | Battle Item
! style="background:#{{orange color light}}" | Effect
! style="background:#{{unite color light}}" | Effect
! style="background:#{{orange color light}}" | Cooldown
! style="background:#{{unite color light}}" | Cooldown
! style="background:#{{orange color light}}" | Unlock
! style="background:#{{unite color light}}" | Unlock
|- style="background:#fff"
|- style="background:#fff"
| [[File:UNITE Potion.png|45px]]
| [[File:UNITE Potion.png|45px]]