Victor (Masters): Difference between revisions

m
i originally just planned to tweak the EX effect descriptions to match the in-game descriptions. adhd brain had more ideas
m (i originally just planned to tweak the EX effect descriptions to match the in-game descriptions. adhd brain had more ideas)
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|enva=Ben Thao<ref name="Ben Thao">[https://twitter.com/Benimetrix/status/1578511684167094273 Ben Thao on Twitter]</ref>
|enva=Ben Thao<ref name="Ben Thao">[https://twitter.com/Benimetrix/status/1578511684167094273 Ben Thao on Twitter]</ref>
|java=Hiro Shimono
|java=Hiro Shimono
|desc=This [[Galar]] Trainer loves nature. In battle, he’s a strategist who carefully observes opponents and calls out pinpoint instructions.
|desc=This [[Galar]] Trainer loves nature. In battle, he's a strategist who carefully observes opponents and calls out pinpoint instructions.
}}
}}
'''Victor''' (Japanese: '''マサル''' ''Masaru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Victor (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Rillaboom}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to {{6EX}} from the day it was released.
'''Victor''' (Japanese: '''マサル''' ''Masaru'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Victor (game)|character of the same name]] in the [[core series]] {{pkmn|games}}. He forms a [[sync pair]] with {{p|Rillaboom}}, which is capable of [[Gigantamax]]ing. This sync pair was first made available through a limited Poké Fair scout on October 7, 2022. This pair can be raised to {{6EX}} from the day it was released.
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|100%
|100%
|An opponent
|An opponent
|Lowers the target's Speed by 1 stat rank.
|Lowers the target's Speed by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|[[Dire Hit]] +
|[[Dire Hit]] +
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|—
|—
|Self
|Self
|Raises the user's critical-hit rate by 2 stat ranks.
|Raises the user's critical-hit rate by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|High Horsepower}}
|{{m|High Horsepower}}
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|—
|—
|Self
|Self
|Raises the user's Attack by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.
|Raises the user's Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user's Physical Moves ↑ Next effect by one rank.
|- style="background: #{{grass color light}}"
|- style="background: #{{grass color light}}"
! colspan="9" | {{color2|000|Sync move|Sync moves}}
! colspan="9" | {{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent  
|An opponent  
|''(6★ EX) effect: Sync move targets all opponents.''
|''(6★ EX effect: Sync moves will target all opposing sync pairs.)''
|- style="background:#{{grass color light}}"
|- style="background:#{{grass color light}}"
! colspan="9" |{{color2|000|Max Move|Max moves}}
! colspan="9" |{{color2|000|Max Move|Max moves}}
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|—
|—
|An opponent
|An opponent
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
|Raises the Sp. Def of all allied sync pairs by two stat ranks.
|}
|}


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|- style="background:#fff"
|- style="background:#fff"
| Attack Rhythm!: Critical Eye 1
| Attack Rhythm!: Critical Eye 1
| Raises the user's critical-hit rate by 1 stat rank when its move is successful.
| Raises the user's critical-hit rate by one stat rank when its move is successful.
|10
|10
|120
|120
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|- style="background:#fff"
|- style="background:#fff"
|Rejuvenate 6
|Rejuvenate 6
|Charges the user's move gauge by 6 after using a sync move.
|Charges the user's move gauge by six after using a sync move.
|10
|10
| 120
| 120
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|- style="background:#fff"
|- style="background:#fff"
| MAX Countdown 1
| MAX Countdown 1
|Reduces the user's sync move countdown by 1 after using its max move.
|Reduces the user's sync move countdown by one after using its max move.
|10
|10
|120
|120
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|- style="background:#fff"
|- style="background:#fff"
|MAX Slip Up 2
|MAX Slip Up 2
| Lowers the Speed of all opposing sync pairs by 2 stat ranks after using the user's max move.
| Lowers the Speed of all opposing sync pairs by two stat ranks after using the user's max move.
|10
|10
|120
|120
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|95%
|95%
|An opponent
|An opponent
|Lowers the target's Speed by 1 stat rank.
|Lowers the target's Speed by one stat rank.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Haze}}
|{{m|Haze}}
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|—
|—
|An ally
|An ally
| Raises an ally’s Sp. Atk by 2 stat ranks. Raises an ally’s critical-hit rate by 1 stat rank.
| Raises an ally's Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank.
|- style="background: #{{ghost color light}}"
|- style="background: #{{ghost color light}}"
! colspan="9" |{{color2|000|Sync move|Sync moves}}
! colspan="9" |{{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|''(6★ EX) effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ghost Zone''
|''(6★ EX effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.<br>• Ghost Zone)''
|- style="background:#{{ghost color light}}"
|- style="background:#{{ghost color light}}"
! colspan="9" |{{color2|000|Max Move|Max moves}}
! colspan="9" |{{color2|000|Max Move|Max moves}}
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|—  
|—  
|An opponent
|An opponent
|Lowers the Defense of all opposing sync pairs by 2 stat ranks.
|Lowers the Defense of all opposing sync pairs by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
| {{m|Max Quake}}
| {{m|Max Quake}}
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|—
|—
|An opponent
|An opponent
|Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
|Raises the Sp. Def of all allied sync pairs by two stat ranks.
|- style="background:#fff"
|- style="background:#fff"
|{{m|Max Guard}}
|{{m|Max Guard}}
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|- style="background:#fff"
|- style="background:#fff"
|Debut: Ghost Zone
|Debut: Ghost Zone
| Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
| Turns the field of play's zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
|- style="background:#fff"
|- style="background:#fff"
|Haunted Acceleration 3
|Haunted Acceleration 3
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|- style="background:#fff"
|- style="background:#fff"
|Shadow Ball: Move Gauge Refresh 3
|Shadow Ball: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
|7
|7
|84
|84
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|- style="background:#fff"
|- style="background:#fff"
| Mud Shot: Move Gauge Refresh 3
| Mud Shot: Move Gauge Refresh 3
|Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
|Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
|84
|84
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|- style="background:#fff"
|- style="background:#fff"
|Haze: MP Refresh 2
|Haze: MP Refresh 2
|Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
|84
|84
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|- style="background:#fff"
|- style="background:#fff"
|Taking the Lead!: MP Refresh 2
|Taking the Lead!: MP Refresh 2
|Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
|Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
|84
|84
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|- style="background:#fff"
|- style="background:#fff"
|Taking the Lead!: Friendly Shield 1
|Taking the Lead!: Friendly Shield 1
| When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank.
| When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank.
|8
|8
|96
|96
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|- style="background:#fff"
|- style="background:#fff"
|Gobsmack 4
|Gobsmack 4
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
|8
|8
|96
|96
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|- style="background:#fff"
|- style="background:#fff"
|Haunted Healing 1
|Haunted Healing 1
|Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone.
|Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone.
|8
|8
|96
|96
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|- style="background:#fff"
|- style="background:#fff"
|Haunted Power 2
|Haunted Power 2
|Powers up the user’s moves when the zone is a Ghost Zone.
|Powers up the user's moves when the zone is a Ghost Zone.
|10
|10
|120
|120
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|- style="background:#fff"
|- style="background:#fff"
|Unbuffed Foe Sync-Up 5
|Unbuffed Foe Sync-Up 5
| Powers up the user’s sync move when none of the target’s stats are raised.
| Powers up the user's sync move when none of the target's stats are raised.
|10
|10
|120
|120
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|- style="background:#fff"
|- style="background:#fff"
|Sharp Entry 1
|Sharp Entry 1
| Raises the user’s critical-hit rate by 1 stat rank when it enters a battle.
| Raises the user's critical-hit rate by one stat rank when it enters a battle.
|10
|10
|120
|120
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|enva=Ben Thao
|enva=Ben Thao
|java=Hiro Shimono
|java=Hiro Shimono
|desc=Victor will host a cooking class on Palentine’s Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry.
|desc=Victor will host a cooking class on Palentine's Day to teach others how fun cooking can be. Greedent, his food taster and partner Pokémon, is always hungry.
}}
}}
{{Masters
{{Masters
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|base=6
|base=6
|weakness=Fighting
|weakness=Fighting
|description=It stashes [[Berry|berries]] in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn’t notice the loss.
|description=It stashes [[Berry|berries]] in its tail—so many berries that they fall out constantly. But this Pokémon is a bit slow-witted, so it doesn't notice the loss.
|hp=685|atk=176|def=287|spatk=278|spdef=284|spe=240
|hp=685|atk=176|def=287|spatk=278|spdef=284|spe=240
|hp2=845|atk2=236|def2=347|spatk2=338|spdef2=344|spe2=280
|hp2=845|atk2=236|def2=347|spatk2=338|spdef2=344|spe2=280
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|—  
|—  
|An ally
|An ally
|Restores an ally’s HP by approximately 20% of its maximum HP.
|Restores an ally's HP by approximately 20% of its maximum HP.
|- style="background:#fff"
|- style="background:#fff"
|Hyper {{m|Belch}}
|Hyper {{m|Belch}}
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|—
|—
|An opponent
|An opponent
|Activation Condition: When the remaining MP for the user’s Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user’s Sitrus Berry is 3.<br>Never misses. Lowers the target’s Attack, Defense, Sp. Atk, and Sp. Def by 2 stat ranks. Leaves the target badly poisoned.
|Activation Condition: When the remaining MP for the user's Sitrus Berry is 2 or lower. Deactivation Condition: When the remaining MP for the user's Sitrus Berry is 3.<br>Never misses. Lowers the target's Attack, Defense, Sp. Atk, and Sp. Def by two stat ranks. Leaves the target badly poisoned.
|- style="background:#fff"
|- style="background:#fff"
|Cooking Prep!
|Cooking Prep!
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|—  
|—  
|All allies
|All allies
|Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
|Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
|- style="background: #{{normal color light}}"
|- style="background: #{{normal color light}}"
! colspan="9" |{{color2|000|Sync move|Sync moves}}
! colspan="9" |{{color2|000|Sync move|Sync moves}}
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|—
|—
|An opponent
|An opponent
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: Power of sync move increases 50%.)''
|''(6★ EX effect: The sync buff is doubled the first time a sync move is used.)''<br>''(EX role effect: Sync move power will be multiplied by 1.5.)''
|}
|}


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|- style="background:#fff"
|- style="background:#fff"
|A Little Nibble
|A Little Nibble
|Reduces MP by 1 for the user’s moves that have the Berry effect tag and grants all of the following effects when the user’s HP is left at half or below after it is hit by an attack move or sync move: Restores the user’s HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.
|Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the user's HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.
|- style="background:#fff"
|- style="background:#fff"
|Have Seconds!
|Have Seconds!
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by 1 stat rank when the remaining MP for the user’s moves that have the Berry effect tag is one or higher and its attack move is successful.
|Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user's moves that have the Berry effect tag is one or higher and its attack move is successful.
|- style="background:#fff"
|- style="background:#fff"
|Vigilance
|Vigilance
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|-style="background:#fff"
|-style="background:#fff"
| Tackle: Move Gauge Refresh 3
| Tackle: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Hyper Belch: Move Gauge Refresh 3
| Hyper Belch: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| Has a chance (40%) of charging the user's move gauge by one when a move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Sitrus Berry: Master Healer 1
| Sitrus Berry: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| Increases the amount of HP restored by the user's healing moves.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Cooking Prep!: MP Refresh 2
| Cooking Prep!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| Has a chance (30%) of restoring one MP of the user's move when that move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Cooking Prep!: Move: Team Def ↑ & Sp. Def ↑ 9
| Cooking Prep!: Move: Team Def ↑ & Sp. Def ↑ 9
| Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user’s move is successful.
| Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Danger Dodge 2
| Danger Dodge 2
| Raises the user’s evasiveness by 2 stat ranks the first time its HP drops to half or below each battle.
| Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Dashing Team 5
| Dashing Team 5
| Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
| Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
| 7
| 7
| 84
| 84
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|-style="background:#fff"
|-style="background:#fff"
| Gobsmack 4
| Gobsmack 4
| Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.
| Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
| 8
| 8
| 96
| 96
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|-style="background:#fff"
|-style="background:#fff"
| Revenge Boost 9
| Revenge Boost 9
| Charges the user’s move gauge by one when the user is hit by an attack move.
| Charges the user's move gauge by one when the user is hit by an attack move.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Adrenaline 1
| Adrenaline 1
| Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle.
| Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Discombobulate 4
| Discombobulate 4
| Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful.
| Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Hit: Team Attack ↑ 9
| Hit: Team Attack ↑ 9
| Raises the Attack of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
| Raises the Attack of all allied sync pairs by one stat rank when the user's attack move is successful.
| 10
| 10
| 120
| 120
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|-style="background:#fff"
|-style="background:#fff"
| Hit: Team Sp. Atk ↑ 9
| Hit: Team Sp. Atk ↑ 9
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
| Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's attack move is successful.
| 10
| 10
| 120
| 120