Character encoding (Generation II): Difference between revisions

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{{incomplete|needs=Pokémon Stadium 2 encoding. Similar level of detail to English for non-English encodings.}}
{{incomplete|needs=Pokémon Stadium 2 encoding. Similar level of detail to English for non-English encodings.}}
In the [[Generation II]] [[core series]] games, a proprietary '''character encoding''' is used to store text data. Different languages use different encodings, although Western language games have very similar encodings to each other.
In the [[Generation II]] [[core series]] games, a proprietary '''[[character encoding]]''' is used to store text data. Different languages use different encodings, although Western language games have very similar encodings to each other.


The Generation II encoding is largely similar to the [[Generation I]] [[Character encoding (Generation I)|encoding]].
The Generation II encoding is largely similar to the [[Generation I]] [[Character encoding (Generation I)|encoding]].