Sabrina (Masters): Difference between revisions

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===Sync grid===
===Sync grid===
The sync grid for Bellelba and Swoobat is an expanded grid, made available since the sync pair was first released.
The sync grid for Bellelba and Swoobat is an expanded grid, made available since the sync pair was first released.
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center"
|- style="background: #{{psychic color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +20
| HP +20
| 4
| 48
| 2
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +10
| Defense +10
| 4
| 48
| 2
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Speed +5
| Speed +5
| 2
| 24
| 1
|-style="background:#fff"
| Zen Headbutt: Power +4
| Zen Headbutt: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Power +4
| Zen Headbutt: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Power +4
| Zen Headbutt: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Power +4
| Zen Headbutt: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Power +4
| Zen Headbutt: Power ↑ +4
| 3
| 36
| 1
|-style="background:#fff"
| Zen Headbutt: Accuracy +10
| Zen Headbutt: Accuracy ↑ +10
| 5
| 60
| 2
|-style="background:#fff"
| Zen Headbutt: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Zen Headbutt: Aggravation 1
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Potion: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 2
|-style="background:#fff"
| Potion: Master Healer 1
| Increases the amount of HP restored by the user’s healing moves.
| 10
| 120
| 3
|-style="background:#fff"
| Critical Shield: MP Refresh 1
| Has a chance (20%) of restoring one MP of the user’s move when that move is successful.
| 8
| 96
| 2
|-style="background:#fff"
| Give Me Energy!: Team Critical Command 9
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s Trainer uses a move.
| 10
| 120
| 3
|-style="background:#fff"
| Unbending
| Defense cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Stalwart
| Sp. Def cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Toughen Up 9
| Raises the user’s Defense by one stat rank when it is hit by an attack move.
| 8
| 96
| 2
|-style="background:#fff"
| Tighten Up 9
| Raises the user’s Sp. Def by one stat rank when it is hit by an attack move.
| 8
| 96
| 2
|-style="background:#fff"
| Premonition 2
| Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain.
| 9
| 108
| 2
|-style="background:#fff"
| Team Beef Up 9
| Raises the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move.
| 10
| 120
| 2
|-style="background:#fff"
| Take Hit: Team Sp. Atk ↑ 9
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user is hit by an attack move.
| 10
| 120
| 2
|-style="background:#fff"
| First Aid 4
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
| 10
| 120
| 3
|-style="background:#fff"
| Persisting Shield 5
| Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Persisting Barrier 5
| Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play.
| 10
| 120
| 3
|-style="background:#fff"
| Catalytic Acceleration
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Rule the Enchanted Land Psychic Impact: Power +25
| Rule the Enchanted Land Psychic Impact: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Rule the Enchanted Land Psychic Impact: Power +25
| Rule the Enchanted Land Psychic Impact: Power ↑ +25
| 5
| 60
| 3
|}


==Appearances==
==Appearances==
2,715

edits