2,715
edits
m (→Gallery) |
|||
Line 1,042: | Line 1,042: | ||
===Sync grid=== | ===Sync grid=== | ||
The sync grid for Bellelba and Swoobat is an expanded grid, made available since the sync pair was first released. | The sync grid for Bellelba and Swoobat is an expanded grid, made available since the sync pair was first released. | ||
{| class="roundy sortable" style="margin:auto; background:#{{psychic color}}; border:3px solid #{{psychic color dark}}; text-align:center" | |||
|- style="background: #{{psychic color light}}" | |||
! Name | |||
! Effect | |||
! Energy required | |||
! Sync orb required | |||
! Move level required | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +10 | |||
| HP +10 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| HP +20 | |||
| HP +20 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Attack +5 | |||
| Attack +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +5 | |||
| Defense +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Defense +10 | |||
| Defense +10 | |||
| 4 | |||
| 48 | |||
| 2 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Sp. Def +5 | |||
| Sp. Def +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 0 | |||
| 5 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Speed +5 | |||
| Speed +5 | |||
| 2 | |||
| 24 | |||
| 1 | |||
|-style="background:#fff" | |||
| Zen Headbutt: Power +4 | |||
| Zen Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Zen Headbutt: Power +4 | |||
| Zen Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Zen Headbutt: Power +4 | |||
| Zen Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Zen Headbutt: Power +4 | |||
| Zen Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Zen Headbutt: Power +4 | |||
| Zen Headbutt: Power ↑ +4 | |||
| 3 | |||
| 36 | |||
| 1 | |||
|-style="background:#fff" | |||
| Zen Headbutt: Accuracy +10 | |||
| Zen Headbutt: Accuracy ↑ +10 | |||
| 5 | |||
| 60 | |||
| 2 | |||
|-style="background:#fff" | |||
| Zen Headbutt: Move Gauge Refresh 3 | |||
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Zen Headbutt: Aggravation 1 | |||
| Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Potion: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: MP Refresh 2 | |||
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | |||
| 7 | |||
| 84 | |||
| 3 | |||
|-style="background:#fff" | |||
| Potion: Master Healer 1 | |||
| Increases the amount of HP restored by the user’s healing moves. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Potion: Master Healer 1 | |||
| Increases the amount of HP restored by the user’s healing moves. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Critical Shield: MP Refresh 1 | |||
| Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Give Me Energy!: Team Critical Command 9 | |||
| Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user’s Trainer uses a move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Unbending | |||
| Defense cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Stalwart | |||
| Sp. Def cannot be lowered. | |||
| 5 | |||
| 60 | |||
| 1 | |||
|-style="background:#fff" | |||
| Toughen Up 9 | |||
| Raises the user’s Defense by one stat rank when it is hit by an attack move. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Tighten Up 9 | |||
| Raises the user’s Sp. Def by one stat rank when it is hit by an attack move. | |||
| 8 | |||
| 96 | |||
| 2 | |||
|-style="background:#fff" | |||
| Premonition 2 | |||
| Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | |||
| 9 | |||
| 108 | |||
| 2 | |||
|-style="background:#fff" | |||
| Team Beef Up 9 | |||
| Raises the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| Take Hit: Team Sp. Atk ↑ 9 | |||
| Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user is hit by an attack move. | |||
| 10 | |||
| 120 | |||
| 2 | |||
|-style="background:#fff" | |||
| First Aid 4 | |||
| Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Persisting Shield 5 | |||
| Extends the duration of the Physical Damage Reduction effect when the Physical Damage Reduction effect applies to the allied field of play. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Persisting Barrier 5 | |||
| Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect applies to the allied field of play. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Catalytic Acceleration | |||
| Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | |||
| 10 | |||
| 120 | |||
| 3 | |||
|-style="background:#fff" | |||
| Rule the Enchanted Land Psychic Impact: Power +25 | |||
| Rule the Enchanted Land Psychic Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|-style="background:#fff" | |||
| Rule the Enchanted Land Psychic Impact: Power +25 | |||
| Rule the Enchanted Land Psychic Impact: Power ↑ +25 | |||
| 5 | |||
| 60 | |||
| 3 | |||
|} | |||
==Appearances== | ==Appearances== |
edits